{"title":"逼真的虚拟楼梯上升动作的动态阿凡达-人类运动重映射技术","authors":"Soobin Lim, Seung-hun Seo, Hyeongyeop Kang","doi":"10.1145/3588432.3591527","DOIUrl":null,"url":null,"abstract":"This paper introduces DARAM, a dynamic avatar-human motion remapping technique that enables VR users to ascend virtual stairs. The primary design goal is to provide a realistic sensation of virtual stair walking while accounting for discrepancies between the user’s real body motion and the avatar’s motion, arising due to the virtual stairs present only in the virtual environment. Another design goal is to make DARAM applicable to dynamic multi-user environments. To this end, DARAM is designed to achieve motion remapping dynamically without requiring prior information about virtual stairs or environments, simplifying implementation in diverse VR applications. Furthermore, DARAM aims to synthesize avatar motion that delivers not only a realistic first-person experience but also a believable third-person experience for surrounding observers, making it applicable to multi-user VR applications. Two user studies demonstrate that the proposed technique successfully serves our design goals.","PeriodicalId":280036,"journal":{"name":"ACM SIGGRAPH 2023 Conference Proceedings","volume":"34 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-07-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"DARAM: Dynamic Avatar-Human Motion Remapping Technique for Realistic Virtual Stair Ascending Motions\",\"authors\":\"Soobin Lim, Seung-hun Seo, Hyeongyeop Kang\",\"doi\":\"10.1145/3588432.3591527\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper introduces DARAM, a dynamic avatar-human motion remapping technique that enables VR users to ascend virtual stairs. The primary design goal is to provide a realistic sensation of virtual stair walking while accounting for discrepancies between the user’s real body motion and the avatar’s motion, arising due to the virtual stairs present only in the virtual environment. Another design goal is to make DARAM applicable to dynamic multi-user environments. To this end, DARAM is designed to achieve motion remapping dynamically without requiring prior information about virtual stairs or environments, simplifying implementation in diverse VR applications. Furthermore, DARAM aims to synthesize avatar motion that delivers not only a realistic first-person experience but also a believable third-person experience for surrounding observers, making it applicable to multi-user VR applications. Two user studies demonstrate that the proposed technique successfully serves our design goals.\",\"PeriodicalId\":280036,\"journal\":{\"name\":\"ACM SIGGRAPH 2023 Conference Proceedings\",\"volume\":\"34 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-07-23\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ACM SIGGRAPH 2023 Conference Proceedings\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3588432.3591527\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM SIGGRAPH 2023 Conference Proceedings","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3588432.3591527","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
This paper introduces DARAM, a dynamic avatar-human motion remapping technique that enables VR users to ascend virtual stairs. The primary design goal is to provide a realistic sensation of virtual stair walking while accounting for discrepancies between the user’s real body motion and the avatar’s motion, arising due to the virtual stairs present only in the virtual environment. Another design goal is to make DARAM applicable to dynamic multi-user environments. To this end, DARAM is designed to achieve motion remapping dynamically without requiring prior information about virtual stairs or environments, simplifying implementation in diverse VR applications. Furthermore, DARAM aims to synthesize avatar motion that delivers not only a realistic first-person experience but also a believable third-person experience for surrounding observers, making it applicable to multi-user VR applications. Two user studies demonstrate that the proposed technique successfully serves our design goals.