虚拟现实中游泳游戏的程序化海洋景观综合

Wanwan Li
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引用次数: 1

摘要

在本文中,我们提出了一种基于仿真的过程建模方法来自动合成虚拟现实中游泳运动游戏的沉浸式海洋景观。给定任意地形作为输入,我们根据一种新的基于模拟的程序建模方法将其转换为现实的海洋景观,这种方法受到构造地质现象的启发。在构造模拟中,我们应用了另一个约束,即指定水域,以使我们合成的海洋景观的自上而下视图符合用户期望的形状。此外,我们将物理规则应用到VR控制器中,在虚拟现实中沉浸式模拟玩家的游泳体验,并收集在我们合成的海洋景观中虚拟游泳的玩家的反馈。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Procedural Marine Landscape Synthesis for Swimming Exergame in Virtual Reality
In this paper, we propose a simulation-based proce-dural modeling approach to automatically synthesize immersive marine landscapes for swimming exergame in virtual reality. Given arbitrary terrain as input, we transform it into a realistic marine landscape according to a novel simulation-based procedu-ral modeling approach inspired by the geological phenomenon of tectonics. During the tectonic simulation, we apply another constraint that is specifying the water area so as to make the top-down view of our synthesized marine landscape match the shape expected from users. Besides, we apply physics rules to the VR controllers to immersively simulate players' swimming experiences in virtual reality and collected feedback from the players who virtually swam in our synthesized marine landscapes.
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