{"title":"程序生成的虚拟现实从三维重建的物理空间","authors":"Misha Sra, Sergio Garrido-Jurado, C. Schmandt","doi":"10.1145/2993369.2993372","DOIUrl":null,"url":null,"abstract":"We present a novel system for automatically generating immersive and interactive virtual reality (VR) environments using the real world as a template. The system captures indoor scenes in 3D, detects obstacles like furniture and walls, and maps walkable areas (WA) to enable real-walking in the generated virtual environment (VE). Depth data is additionally used for recognizing and tracking objects during the VR experience. The detected objects are paired with virtual counterparts to leverage the physicality of the real world for a tactile experience. Our approach is new, in that it allows a casual user to easily create virtual reality worlds in any indoor space of arbitrary size and shape without requiring specialized equipment or training. We demonstrate our approach through a fully working system implemented on the Google Project Tango tablet device.","PeriodicalId":396801,"journal":{"name":"Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology","volume":"44 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-11-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"99","resultStr":"{\"title\":\"Procedurally generated virtual reality from 3D reconstructed physical space\",\"authors\":\"Misha Sra, Sergio Garrido-Jurado, C. Schmandt\",\"doi\":\"10.1145/2993369.2993372\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We present a novel system for automatically generating immersive and interactive virtual reality (VR) environments using the real world as a template. The system captures indoor scenes in 3D, detects obstacles like furniture and walls, and maps walkable areas (WA) to enable real-walking in the generated virtual environment (VE). Depth data is additionally used for recognizing and tracking objects during the VR experience. The detected objects are paired with virtual counterparts to leverage the physicality of the real world for a tactile experience. Our approach is new, in that it allows a casual user to easily create virtual reality worlds in any indoor space of arbitrary size and shape without requiring specialized equipment or training. We demonstrate our approach through a fully working system implemented on the Google Project Tango tablet device.\",\"PeriodicalId\":396801,\"journal\":{\"name\":\"Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology\",\"volume\":\"44 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-11-02\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"99\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2993369.2993372\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2993369.2993372","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Procedurally generated virtual reality from 3D reconstructed physical space
We present a novel system for automatically generating immersive and interactive virtual reality (VR) environments using the real world as a template. The system captures indoor scenes in 3D, detects obstacles like furniture and walls, and maps walkable areas (WA) to enable real-walking in the generated virtual environment (VE). Depth data is additionally used for recognizing and tracking objects during the VR experience. The detected objects are paired with virtual counterparts to leverage the physicality of the real world for a tactile experience. Our approach is new, in that it allows a casual user to easily create virtual reality worlds in any indoor space of arbitrary size and shape without requiring specialized equipment or training. We demonstrate our approach through a fully working system implemented on the Google Project Tango tablet device.