C-OLiVE:面向情境学习的虚拟企业群体协同互动

P. Apostolellis, D. Bowman
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引用次数: 2

摘要

在采用数字内容的非正式学习空间中,如博物馆,游客要么无法充分接触到内容,要么通过博物馆讲解员向整个群体提供的被动指导来获取信息。这项研究的目的是确定在同一地点的小组合作、虚拟环境和严肃游戏中,哪些元素可以用来增强学习体验。我们的假设是,与传统方法相比,同步、同址、小组协作将提供更多的学习机会。我们开发了C-OLiVE,这是一个支持三方小组协作的交互式虚拟学习环境,我们将把它用作回答我们研究问题的测试平台。在本文中,我们讨论了我们提出的研究,其中包括探索所涉及技术的一些好处,并为任何有兴趣在开发非正式学习空间的虚拟环境中利用它们的人提出了一系列设计指南。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
C-OLiVE: Group co-located interaction in VEs for contextual learning
In informal learning spaces employing digital content, such as museums, visitors either do not get adequate exposure to content or get information through passive instruction offered by a museum docent to the whole group. This research aims to identify which elements of co-located group collaboration, virtual environments, and serious games can be leveraged for an enhanced learning experience. Our hypothesis is that synchronous, co-located, group collaboration will afford greater learning compared to conventional approaches. We developed C-OLiVE, an interactive virtual learning environment supporting tripartite group collaboration, which we will use as a testbed to respond to our research questions. In this paper, we discuss our proposed research, which involves exploring some benefits of the involved technologies and proposing a list of design guidelines for anyone interested to exploit them in developing virtual environments for informal learning spaces.
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