在VR游戏中使用不同生理线索的认知负荷测量

M. Ahmadi, Huidong Bai, A. Chatburn, Burkhard Wuensche, M. Billinghurst
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引用次数: 2

摘要

我们提出了一个虚拟现实(VR)游戏PlayMeBack,通过瞳孔扩张、皮肤电反应(GSR)、脑电图(EEG)和心率(HR)来研究交互式VR环境下的认知负荷测量。游戏会向用户展示不同的点亮图案,并要求他们按照点亮图案的顺序按下这些图案。任务难度取决于观察到的模式的长度(3-6个键)。本实验旨在探讨认知负荷对生理线索的影响,并探讨瞳孔扩张、脑电图、GSR和HR是否可以作为认知负荷的测量指标。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
PlayMeBack - Cognitive Load Measurement using Different Physiological Cues in a VR Game
We present a Virtual Reality (VR) game, PlayMeBack, to investigate cognitive load measurement in interactive VR environments using pupil dilation, Galvanic Skin Response (GSR), Electroencephalogram (EEG) and Heart Rate (HR). The user is shown different patterns of tiles lighting up and is asked to replay the pattern back pressing the tiles in the same sequence they lit up. The task difficulty depends on the length of the observed pattern (3-6 keys). This task is designed to explore the effect of cognitive load on physiological cues, and if pupil dilation, EEG, GSR and HR can be used as measures of cognitive load.
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