Thomas Brihaye, G. Geeraerts, A. Haddad, Engel Lefaucheux, B. Monmege
{"title":"带有负权重的单时钟定价计时游戏","authors":"Thomas Brihaye, G. Geeraerts, A. Haddad, Engel Lefaucheux, B. Monmege","doi":"10.46298/lmcs-18(3:17)2022","DOIUrl":null,"url":null,"abstract":"Priced timed games are two-player zero-sum games played on priced timed\nautomata (whose locations and transitions are labeled by weights modelling the\ncost of spending time in a state and executing an action, respectively). The\ngoals of the players are to minimise and maximise the cost to reach a target\nlocation, respectively. We consider priced timed games with one clock and\narbitrary integer weights and show that, for an important subclass of them (the\nso-called simple priced timed games), one can compute, in pseudo-polynomial\ntime, the optimal values that the players can achieve, with their associated\noptimal strategies. As side results, we also show that one-clock priced timed\ngames are determined and that we can use our result on simple priced timed\ngames to solve the more general class of so-called negative-reset-acyclic\npriced timed games (with arbitrary integer weights and one clock). The\ndecidability status of the full class of priced timed games with one-clock and\narbitrary integer weights still remains open.","PeriodicalId":314387,"journal":{"name":"Log. Methods Comput. Sci.","volume":"3 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-09-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"One-Clock Priced Timed Games with Negative Weights\",\"authors\":\"Thomas Brihaye, G. Geeraerts, A. Haddad, Engel Lefaucheux, B. Monmege\",\"doi\":\"10.46298/lmcs-18(3:17)2022\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Priced timed games are two-player zero-sum games played on priced timed\\nautomata (whose locations and transitions are labeled by weights modelling the\\ncost of spending time in a state and executing an action, respectively). The\\ngoals of the players are to minimise and maximise the cost to reach a target\\nlocation, respectively. We consider priced timed games with one clock and\\narbitrary integer weights and show that, for an important subclass of them (the\\nso-called simple priced timed games), one can compute, in pseudo-polynomial\\ntime, the optimal values that the players can achieve, with their associated\\noptimal strategies. As side results, we also show that one-clock priced timed\\ngames are determined and that we can use our result on simple priced timed\\ngames to solve the more general class of so-called negative-reset-acyclic\\npriced timed games (with arbitrary integer weights and one clock). The\\ndecidability status of the full class of priced timed games with one-clock and\\narbitrary integer weights still remains open.\",\"PeriodicalId\":314387,\"journal\":{\"name\":\"Log. Methods Comput. Sci.\",\"volume\":\"3 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-09-07\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Log. Methods Comput. Sci.\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.46298/lmcs-18(3:17)2022\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Log. Methods Comput. Sci.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.46298/lmcs-18(3:17)2022","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
One-Clock Priced Timed Games with Negative Weights
Priced timed games are two-player zero-sum games played on priced timed
automata (whose locations and transitions are labeled by weights modelling the
cost of spending time in a state and executing an action, respectively). The
goals of the players are to minimise and maximise the cost to reach a target
location, respectively. We consider priced timed games with one clock and
arbitrary integer weights and show that, for an important subclass of them (the
so-called simple priced timed games), one can compute, in pseudo-polynomial
time, the optimal values that the players can achieve, with their associated
optimal strategies. As side results, we also show that one-clock priced timed
games are determined and that we can use our result on simple priced timed
games to solve the more general class of so-called negative-reset-acyclic
priced timed games (with arbitrary integer weights and one clock). The
decidability status of the full class of priced timed games with one-clock and
arbitrary integer weights still remains open.