急躁、压力和释放的代价:手机游戏公司的盈利模式探讨

Denis Lescop, Elena Lescop
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引用次数: 1

摘要

手机游戏产业正在快速发展。智能手机、平板电脑和其他移动设备是向用户传递游戏的新渠道。然而,自从互联网诞生以来,用户习惯了免费获得东西。那么手机游戏公司是如何赚取数十亿欧元的收益呢?该行业盈利能力的主要驱动因素是什么?我们的目标是剖析手机游戏领域中经常使用的免费增值定价策略。通过对Gameloft的案例分析,我们将探索利用用户的挫败感和压力,将免费模式转化为盈利模式的方法和路径。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Price Tag of Impatience, Stress and Release: An Exploration of the Revenue Model of Mobile Gaming Companies
The mobile gaming industry is growing at a rapid pace. Smartphones, tablets and other mobile devices are new channels to deliver games to customers. However, since the birth of Internet, users are accustomed to get things for free. How then mobile game companies are able to make billions € in revenue? What are the main drivers of profitability in this sector? Our objective is to dissect the freemium pricing strategy that is frequently used in the mobile gaming sector. With the help of the case study of Gameloft, we explore the method and the path for converting free into profit by playing with the users’ frustration and stress.
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