PLEX卡片:设计游戏时的灵感来源

A. Lucero, Juha Arrasvuori
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引用次数: 203

摘要

爱玩在人类活动的各个领域都可以观察到。它是一种使活动更愉快的态度。游戏性设计包括创造能够引出游戏方法并提供愉快体验的对象。本文介绍了PLEX卡的设计与评价,以及与之相关的两种思想生成技术。这些卡片的创建是为了向设计师和其他希望设计游戏的利益相关者传达游戏体验框架的22个类别。我们通过在三个设计案例中应用这些卡片来评估它们的实际用途。结果表明,PLEX卡是一个有价值的灵感来源,当设计的乐趣和技术帮助创造大量的想法在短时间内。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
PLEX Cards: a source of inspiration when designing for playfulness
Playfulness can be observed in all areas of human activity. It is an attitude of making activities more enjoyable. Designing for playfulness involves creating objects that elicit a playful approach and provide enjoyable experiences. In this paper we introduce the design and evaluation of the PLEX Cards and its two related idea generation techniques. The cards were created to communicate the 22 categories of a Playful Experiences framework to designers and other stakeholders who wish to design for playfulness. We have evaluated the practical use of the cards by applying them in three design cases. The results show that the PLEX Cards are a valuable source of inspiration when designing for playfulness and the techniques help create a large amount of ideas in a short time.
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