严肃游戏设计知识——10年以上严肃游戏开发经验

H. Engström, P. Backlund
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引用次数: 4

摘要

简介:严肃游戏是将游戏的粘性和动机与某种超越娱乐的实用性结合起来的一种努力。目的:本文的目的是回顾和分析六个项目,探索严肃游戏的设计空间,并得出严肃游戏的设计指南。方法:我们分析了我们的项目组合,以确定一组满足设计科学研究既定指导方针的项目。通过分析这些项目及其结果,我们得出了一套严肃游戏的设计原则。结果:这项研究的结果是对严肃游戏的设计空间和7个设计原则的概念化。结论:通过解释严肃游戏中的游戏设计成分,并将其与效用维度联系起来,我们可以从游戏的角度来理解严肃游戏,这与任何试图利用游戏的说服力和激励力量的开发工作有关。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Serious games design knowledge - Experiences from a decade (+) of serious games development
INTRODUCTION: Serious games is an effort to combine the engagement and motivation from games with some sort of utility beyond mere entertainment. OBJECTIVES: The objective of this paper is to revisit and analyse six projects to explore the design space for serious games and derive design guidelines for serious games. METHODS: We analysed our project portfolio to identify a set of projects which satisfied well-established guidelines for design science research. By analysing these projects as well as their outcomes we generated a set of design principles for serious games. RESULTS: The results from this study is a conceptualisation of the design space for serious games and seven design principles. CONCLUSION: By explicating the game design component in serious games and relating it to the utility dimension we add to the understanding of the serious games from a game perspective, which is relevant to any development effort intending to use the persuasive and motivational power of games.
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