使用VR在一个系统中治疗老年痴呆症、认知、慢性疼痛康复、抑郁和焦虑障碍

B. Ahmed, Dae Hwan Kim, Yongwon Hwang, Sung-Jun Park
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引用次数: 6

摘要

发展中国家的老年人口与世界各地的精神疾病有着直接的联系特别是那些受阿尔茨海默病,认知问题,抑郁和焦虑以及慢性疼痛影响的人它已经变成了对医疗服务和社会帮助管理的测试也是医疗从业人员严重关注的问题。另一方面,考虑到严肃游戏行业的需求,可以通过组织创造性的、基于计算机的应用程序来满足需求,特别是在心理障碍及其康复领域。在这种特殊情况下,我们计划帮助康复教师、保健专家和不同的监护人增强心理障碍患者每一次生活活动的性质,我们使用虚拟现实VR工具呈现了一个3D游戏。在本文中,作者将讨论针对老年患者的严肃游戏的实用理念。我们研究的主要任务是以各种游戏的形式合并所有之前完成和执行的其他研究,将它们放在一个保护伞下。讨论了提高老年人长期训练中游戏留存率的因素。此外,我们将讨论使用VR工具制作游戏的有效生产设计标准和形成方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Treatment of Alzheimer's, Cognitive, Chronic Pain Rehabilitation, Depression and Anxiety disorders in One System for Elderly Using VR
There is straightforwardly relation between the elderly developing populace and mental disorders all through the world particularly by those effected by Alzheimer's disease, cognitive issues, depression and anxiety and in addition chronic pain and it's turned into a test for medicinal services and social help administrations is also a serious concern for the medical practitioners. On the other hand, taking care of that demand for the serious game industry can essentially profit by the organization of creative, computer-based applications fit for tending to need, especially in the zone of psychological disorders and its recovery. In that specific situation, we have planned to help the restorative faculty, health care specialist and different guardian in enhancing the nature of every life activities people with psychological disorders and we present one 3D game using virtual reality VR tool. In this paper, the authors will talk about the practical idea of serious games for elderly patients. The main task of our study is to merge all other studies previously done and implemented in the form of various games, to bring them under one umbrella. The factors used to gain the retention of elderly in the game play for longtime training are discussed. In addition, efficient productive design criteria and formative methodologies will be discussed by which we made a game using VR tool.
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