基于有限差分格式的摩擦鼓式仪器的实时实现

Marius George Onofrei, S. Willemsen, S. Serafin
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引用次数: 2

摘要

物理建模声音合成是构建虚拟乐器的一种强大的方法,旨在模仿现实世界的声音,同时允许以可能不可能的方式与这些乐器互动。本文对这种情况进行了探讨,特别是对摩擦鼓式仪器进行了仿真。它是一种通过摩擦使鼓头的膜振动而演奏的乐器。这包括通过连接在膜中心的一根棍子或一根绳子摩擦膜,引起的振动被传递到音箱内的空气中。本文描述了一个实时音频应用程序的开发,该应用程序模拟了一个连接到声学管的弯曲膜。这是通过使用时域有限差分(FDTD)方法的数值模拟来完成的,其中激励的位置可以实时自由变化,由高度非线性弹塑性摩擦模型建模。此外,虚拟仪器允许动态修改模型的物理参数,从而允许用户产生新的和有趣的声音,超越现实世界的摩擦鼓。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Real-Time Implementation of a Friction Drum Inspired Instrument Using Finite Difference Schemes
Physical modelling sound synthesis is a powerful method for constructing virtual instruments aiming to mimic the sound of real-world counterparts, while allowing for the possibility of engaging with these instruments in ways which may be impossible in person. Such a case is explored in this paper: particularly the simulation of a friction drum inspired instrument. It is an instrument played by causing the membrane of a drum head to vibrate via friction. This involves rubbing the membrane via a stick or a cord attached to its center, with the induced vibrations being transferred to the air inside a sound box. This paper describes the development of a real-time audio application which models such an instrument as a bowed membrane connected to an acoustic tube. This is done by means of a numerical simulation using finite-difference time-domain (FDTD) methods in which the excitation, whose position is free to change in real-time, is modelled by a highly non-linear elasto-plastic friction model. Additionally, the virtual instrument allows for dynamically modifying physical parameters of the model, thereby allowing the user to generate new and interesting sounds that go beyond a real-world friction drum.
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