Rayskip:隐式表面动画的更快光线跟踪

E. D. Groot, B. Wyvill
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引用次数: 10

摘要

隐式表面比其他体积表示有几个优点,但是尽管CSG和平滑混合可以很容易地用于构建复杂的模型,但它们并不常用。这样做的主要原因是可视化时间长,特别是当使用光线追踪渲染表面时。本文描述了一种称为RaySkip的算法。Rayskip改善了隐式曲面的光线跟踪动画的渲染时间(每帧19%到55%)。这是通过利用物体空间相干性和时间相干性来实现的,减少了跟踪光线所需的表面评估次数。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Rayskip: faster ray tracing of implicit surface animations
Implicit surfaces offer several advantages over other volume representations, but despite the ease with which CSG and smooth blending can be used to construct complex models they are not commonly used. The main reason for this is the long visualization time, especially when the surface is being rendered using ray tracing.In this paper an algorithm called RaySkip is described. Rayskip improves rendering times of ray tracing animations of implicit surfaces (19% to 55% per frame). This is accomplished by exploiting object space coherence and temporal coherence, reducing the number of evaluations of the surface needed to trace a ray.
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