我该如何互动?:比较全身手势可视化

Felix Kistler, E. André
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引用次数: 5

摘要

这篇论文致力于在一个全身互动游戏中可能出现的问题“我该如何互动?”为了回答这个问题,游戏需要告诉玩家什么行动是可用的,以及如何触发这些行动。我们专注于视频通道,并使用屏幕上的符号来可视化如何执行可用的输入手势。我们使用真人的记录描述了三种符号变体:彩色图像,跟踪形状和骨骼,以及单独跟踪骨骼。初步的评价研究表明彩色图像具有明显的优势。我们进一步概述了如何扩展当前的实现,以提高符号的可用性,并简化它们的开发。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
How Can I Interact?: Comparing Full Body Gesture Visualizations
This paper is dedicated to the question "How can I interact?", which may arise during a full body interaction game. To answer this question, a game needs to tell the players what actions are available and how those actions can be triggered. We focus on the video channel and use onscreen symbols to visualize how available input gestures have to be performed. We describe three symbol variants using recordings of a real person: color images, tracking shapes and skeletons, and solely tracking skeletons. An initial evaluation study shows clear advantages for the color images. We further outline how we extend the current implementation, for both improving the usability of the symbols, as well as easing their development.
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