从设计对象模式到外观模式的演变。一种元建模和模型转换方法

Ouafa Hachani, D. Bardou, Jean-Pierre Giraudin
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引用次数: 0

摘要

在使用面向方面的机制和概念来实现面向对象的设计模式方面已经做了一些工作。除了提出AspectJ和Hyper/J实现的23个GoF模式之外,我们还采用了元建模和模型转换方法,使我们能够为这些模式提出新的通用的面向方面的解决方案,而这些解决方案并不指定给单一的面向方面的编程语言。Aspect/UML是一种用于表达面向方面设计的通用元模型,它是通过对另外两个模型(分别为AspectJ和Hyper/J提出的AspectJ/UML和HyperJ/UML)的抽象来定义的。还定义了从Aspect/UML到AspectJ/UML或HyperJ/UML h的模型转换规则。使用方面/UML表达23个GoF模式导致我们最终得到一个仅由8个基于方面的模式组成的系统。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Evolution de patrons de conception Objet en patrons Aspect. Une approche par métamodélisation et transformation de modèles
Several works have been done on realizing object-oriented design patterns by using aspect-oriented mechanisms and concepts. Beyond the proposal for the 23 GoF patterns of AspectJ and Hyper/J implementations, we have adopted a meta-modelling and model transformation approach that allows us to propose for these patterns new generic aspect-oriented solutions which are not specifie to a single aspect-oriented programming language. Aspect/UML, a general meta-model for expressing aspect-oriented designs has been defined by abstraction of two other ineta-models, AspectJ/UML and HyperJ/UML, respectively proposed for AspectJ and Hyper/J. Models transformation rules from Aspect/UML into either AspectJ/UML or HyperJ/UML hâve aiso been defined. Expressing the 23 GoF patterns using Aspect/UML led us to end with a System consisting of only 8 aspect-based patterns.
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