细分曲线原语:一种交互式隐式建模的新方法

Marie-Paule Cani, S. Hornus
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引用次数: 36

摘要

为了保持一个有吸引力的模型,基于骨架的隐式表面必须允许以交互速率设计和显示形状。我们关注那些骨架是相互连接的曲线的图形的表面。我们提出了细分曲线基元,它依赖于卷积来生成无凸起和无折痕的隐式曲面。这些表面有效而正确地显示使用局部网格周围的每条曲线,局部重叠在混合区域。细分曲线原语提供了一个实用的解决方案,以解决不必要的混合问题,确保C/sup /处处连续性。此外,无论工作站的性能如何,它们都可以用于在不同的细节级别上生成表示,从而使对象的至少粗略版本的交互式显示成为可能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Subdivision-curve primitives: a new solution for interactive implicit modeling
To remain an attractive model, skeleton-based implicit surfaces have to allow the design and display of shapes at interactive rates. We focus on surfaces whose skeletons are graphs of interconnected curves. We present subdivision-curve primitives that rely on convolution for generating bulge-free and crease-free implicit surfaces. These surfaces are efficiently yet correctly displayed using local meshes around each curve that locally overlap in blending regions. Subdivision-curve primitives offer a practical solution to the unwanted-blending problem that ensures C/sup 1/ continuity everywhere. Moreover, they can be used to generate representations at different levels of detail, enabling the interactive display of at least a coarse version of the objects, whatever the performance of the workstation.
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