{"title":"细分曲线原语:一种交互式隐式建模的新方法","authors":"Marie-Paule Cani, S. Hornus","doi":"10.1109/SMA.2001.923378","DOIUrl":null,"url":null,"abstract":"To remain an attractive model, skeleton-based implicit surfaces have to allow the design and display of shapes at interactive rates. We focus on surfaces whose skeletons are graphs of interconnected curves. We present subdivision-curve primitives that rely on convolution for generating bulge-free and crease-free implicit surfaces. These surfaces are efficiently yet correctly displayed using local meshes around each curve that locally overlap in blending regions. Subdivision-curve primitives offer a practical solution to the unwanted-blending problem that ensures C/sup 1/ continuity everywhere. Moreover, they can be used to generate representations at different levels of detail, enabling the interactive display of at least a coarse version of the objects, whatever the performance of the workstation.","PeriodicalId":247602,"journal":{"name":"Proceedings International Conference on Shape Modeling and Applications","volume":"10 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2001-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"36","resultStr":"{\"title\":\"Subdivision-curve primitives: a new solution for interactive implicit modeling\",\"authors\":\"Marie-Paule Cani, S. Hornus\",\"doi\":\"10.1109/SMA.2001.923378\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"To remain an attractive model, skeleton-based implicit surfaces have to allow the design and display of shapes at interactive rates. We focus on surfaces whose skeletons are graphs of interconnected curves. We present subdivision-curve primitives that rely on convolution for generating bulge-free and crease-free implicit surfaces. These surfaces are efficiently yet correctly displayed using local meshes around each curve that locally overlap in blending regions. Subdivision-curve primitives offer a practical solution to the unwanted-blending problem that ensures C/sup 1/ continuity everywhere. Moreover, they can be used to generate representations at different levels of detail, enabling the interactive display of at least a coarse version of the objects, whatever the performance of the workstation.\",\"PeriodicalId\":247602,\"journal\":{\"name\":\"Proceedings International Conference on Shape Modeling and Applications\",\"volume\":\"10 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2001-05-07\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"36\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings International Conference on Shape Modeling and Applications\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/SMA.2001.923378\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings International Conference on Shape Modeling and Applications","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SMA.2001.923378","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Subdivision-curve primitives: a new solution for interactive implicit modeling
To remain an attractive model, skeleton-based implicit surfaces have to allow the design and display of shapes at interactive rates. We focus on surfaces whose skeletons are graphs of interconnected curves. We present subdivision-curve primitives that rely on convolution for generating bulge-free and crease-free implicit surfaces. These surfaces are efficiently yet correctly displayed using local meshes around each curve that locally overlap in blending regions. Subdivision-curve primitives offer a practical solution to the unwanted-blending problem that ensures C/sup 1/ continuity everywhere. Moreover, they can be used to generate representations at different levels of detail, enabling the interactive display of at least a coarse version of the objects, whatever the performance of the workstation.