{"title":"利用异质视角的沉浸式媒体设计环境","authors":"J. Leigh, Andrew E. Johnson","doi":"10.1109/MMCS.1996.534949","DOIUrl":null,"url":null,"abstract":"Describes CALVIN (Collaborative Architectural Layout Via Immersive Navigation), an immersive multimedia approach to applying virtual reality in architectural design and collaborative visualization, emphasizing heterogeneous perspectives. These perspectives, including multiple mental models as well as multiple visual viewpoints, allow virtual reality to be applied in the earlier, more creative, phases of design, rather than just as a walkthrough of the finished space. CALVIN's interface employs visual, gestural and vocal input to give the user greater control over the virtual environment. A prototype of CALVIN has been created and used in the CAVE virtual reality theatre.","PeriodicalId":371043,"journal":{"name":"Proceedings of the Third IEEE International Conference on Multimedia Computing and Systems","volume":"20 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1996-06-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"44","resultStr":"{\"title\":\"CALVIN: an immersimedia design environment utilizing heterogeneous perspectives\",\"authors\":\"J. Leigh, Andrew E. Johnson\",\"doi\":\"10.1109/MMCS.1996.534949\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Describes CALVIN (Collaborative Architectural Layout Via Immersive Navigation), an immersive multimedia approach to applying virtual reality in architectural design and collaborative visualization, emphasizing heterogeneous perspectives. These perspectives, including multiple mental models as well as multiple visual viewpoints, allow virtual reality to be applied in the earlier, more creative, phases of design, rather than just as a walkthrough of the finished space. CALVIN's interface employs visual, gestural and vocal input to give the user greater control over the virtual environment. A prototype of CALVIN has been created and used in the CAVE virtual reality theatre.\",\"PeriodicalId\":371043,\"journal\":{\"name\":\"Proceedings of the Third IEEE International Conference on Multimedia Computing and Systems\",\"volume\":\"20 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1996-06-17\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"44\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the Third IEEE International Conference on Multimedia Computing and Systems\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/MMCS.1996.534949\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the Third IEEE International Conference on Multimedia Computing and Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/MMCS.1996.534949","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
CALVIN: an immersimedia design environment utilizing heterogeneous perspectives
Describes CALVIN (Collaborative Architectural Layout Via Immersive Navigation), an immersive multimedia approach to applying virtual reality in architectural design and collaborative visualization, emphasizing heterogeneous perspectives. These perspectives, including multiple mental models as well as multiple visual viewpoints, allow virtual reality to be applied in the earlier, more creative, phases of design, rather than just as a walkthrough of the finished space. CALVIN's interface employs visual, gestural and vocal input to give the user greater control over the virtual environment. A prototype of CALVIN has been created and used in the CAVE virtual reality theatre.