利用异质视角的沉浸式媒体设计环境

J. Leigh, Andrew E. Johnson
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引用次数: 44

摘要

描述CALVIN(通过沉浸式导航的协同建筑布局),一种沉浸式多媒体方法,将虚拟现实应用于建筑设计和协同可视化,强调异构视角。这些视角,包括多个心理模型和多个视觉视角,允许虚拟现实应用于更早、更有创意的设计阶段,而不仅仅是作为完成空间的演练。CALVIN的界面采用视觉、手势和声音输入,让用户更好地控制虚拟环境。CALVIN的原型已经被创建并用于CAVE虚拟现实剧院。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
CALVIN: an immersimedia design environment utilizing heterogeneous perspectives
Describes CALVIN (Collaborative Architectural Layout Via Immersive Navigation), an immersive multimedia approach to applying virtual reality in architectural design and collaborative visualization, emphasizing heterogeneous perspectives. These perspectives, including multiple mental models as well as multiple visual viewpoints, allow virtual reality to be applied in the earlier, more creative, phases of design, rather than just as a walkthrough of the finished space. CALVIN's interface employs visual, gestural and vocal input to give the user greater control over the virtual environment. A prototype of CALVIN has been created and used in the CAVE virtual reality theatre.
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