求聚集对策中广义纳什均衡的分布原对偶算法

Songyang Li, Huaqing Li, Zhe Li, L. Fan, Lifeng Zheng, Jun Yu Li
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引用次数: 0

摘要

提出了一种求解全局耦合约束聚集对策中广义纳什均衡(GNE)的分布式算法。在这样的游戏中,每个玩家都试图最小化自己的局部目标函数,这既依赖于自己的决策,也依赖于游戏中所有玩家的总和。我们的目标是找到一种解决方案,让任何玩家都不能单方面改善结果,这就是所谓的GNE。所提出的算法是分布式的,这意味着每个参与者在无向连接图上只与其邻居共享其本地信息。为了实现这一点,本文引入了对每个参与者的总体参与者决策总量的局部估计。证明了该算法收敛于固定步长的v-GNE。数值研究验证了该算法的收敛性和有效性。总的来说,本文提出了一种很有前途的方法,用于以分布式方式在具有全局耦合约束的聚合博弈中寻找GNE。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Distributed Primal-Dual Algorithm for Seeking Generalized Nash Equilibria in Aggregative Games
The paper proposes a distributed algorithm for finding generalized Nash equilibria (GNE) in aggregative games with globally coupled constraints. In such games, each player seeks to minimize its own local objective function, which is dependent on both its own decision and the aggregate of all players in the game. The objective is to find a solution where no player can unilaterally improve its outcome, which is known as a GNE. The proposed algorithm is distributed, meaning that each player only shares its local information with its neighbors over an undirected connected graph. To achieve this, the paper introduces a local estimation of the aggregate of overall player decisions for each player. The paper proves that the proposed algorithm can converge to a v-GNE with fixed step-sizes. Numerical studies are conducted to verify the convergence and effectiveness of the proposed algorithm. Overall, the paper presents a promising approach for finding GNE in aggregative games with globally coupled constraints in a distributed manner.
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