M. Saenz, J. Strunk, Kelly Maset, J. Seo, E. Malone
{"title":"FlexAR:解剖学教育通过动态有形增强现实","authors":"M. Saenz, J. Strunk, Kelly Maset, J. Seo, E. Malone","doi":"10.1145/2787626.2792629","DOIUrl":null,"url":null,"abstract":"We present FlexAR, a kinetic tangible augmented reality [Billinghurst,2008] application for anatomy education. Anatomy has been taught traditionally in two dimensions, particularly for those in non-medical fields such as artists. Medical students gain hands-on experience through cadaver dissection [[Winkelmann, 2007]. However, with dissection becoming less practical, researchers have begun evaluating techniques for teaching anatomy through technology.","PeriodicalId":269034,"journal":{"name":"ACM SIGGRAPH 2015 Posters","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2015-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":"{\"title\":\"FlexAR: anatomy education through kinetic tangible augmented reality\",\"authors\":\"M. Saenz, J. Strunk, Kelly Maset, J. Seo, E. Malone\",\"doi\":\"10.1145/2787626.2792629\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We present FlexAR, a kinetic tangible augmented reality [Billinghurst,2008] application for anatomy education. Anatomy has been taught traditionally in two dimensions, particularly for those in non-medical fields such as artists. Medical students gain hands-on experience through cadaver dissection [[Winkelmann, 2007]. However, with dissection becoming less practical, researchers have begun evaluating techniques for teaching anatomy through technology.\",\"PeriodicalId\":269034,\"journal\":{\"name\":\"ACM SIGGRAPH 2015 Posters\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2015-07-31\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"6\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ACM SIGGRAPH 2015 Posters\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2787626.2792629\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM SIGGRAPH 2015 Posters","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2787626.2792629","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
FlexAR: anatomy education through kinetic tangible augmented reality
We present FlexAR, a kinetic tangible augmented reality [Billinghurst,2008] application for anatomy education. Anatomy has been taught traditionally in two dimensions, particularly for those in non-medical fields such as artists. Medical students gain hands-on experience through cadaver dissection [[Winkelmann, 2007]. However, with dissection becoming less practical, researchers have begun evaluating techniques for teaching anatomy through technology.