与职前教师一起设计增强和虚拟现实应用

Kristina Bucher, Silke Grafe
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引用次数: 2

摘要

许多研究和新的应用程序,如谷歌探险或解剖学4D指出增强现实和虚拟现实的巨大潜力,用于教育目的。然而,有关课堂技术整合的相关研究表明,仅仅有一种有价值的媒介并不会自动导致它的成功使用。因此,本文的目的是提出一种方法,通过这种方法,培养职前教师在课堂上成功和适当地整合增强现实和虚拟现实应用的能力——自己设计增强现实和虚拟现实应用。在介绍本文第二部分提出的教学概念和研讨会的主要目标和方面之前,我们将在第一部分中简要讨论关于增强现实和虚拟现实的教学和学习方面的突出发现和相关工作。在第三部分,将介绍研讨会中创建的两个应用程序以及基于焦点小组访谈和参与者观察的探索性研究的定性数据。最后,我们讨论了我们的研究结果和对未来工作的展望。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing Augmented and Virtual Reality Applications with Pre-Service Teachers
Numerous Studies and new applications like Google Expeditions or Anatomy 4D point to a great potential of Augmented and Virtual Reality for its use for educational purposes. However, related research concerning technology integration in the classroom has shown that a valuable medium alone does not automatically lead to its successful use. It is therefore the aim of the paper to present an approach by which competencies of pre-service teachers for a successful and appropriate integration of Augmented and Virtual Reality-applications in the classroom are fostered - the own design of Augmented and Virtual Reality applications. We will begin with a short discussion of prominent findings and related work in regard to teaching and learning with and about Augmented and Virtual Reality in the first part before introducing the main goals and aspects of the presented pedagogical concept and the seminar in the second part of the paper. In the third part, two applications created in the seminar and qualitative data from an explorative study based on focus group interviews and participant observation will be presented. We close with a discussion of our findings and an outlook to future work.
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