材料纹理设计:利用伪引力感的纹理表示系统

Masaharu Hirose, M. Inami
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引用次数: 0

摘要

我们提出了一种材质纹理表示系统——材质纹理设计。该系统在响应用户的运动时呈现出一种伪吸引力感觉,并在指尖显示出剪切感。用户从剪切感中感知到重心的变化,感受人造材料的质感。实验结果表明,通过调整频率可以改变感知到的纹理。通过演示,用户可以根据频率和延迟区分不同的纹理,如水、果冻或橡皮球。我们提出这个系统作为一个小的、轻量级的、简单的纹理表示实现系统。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Material Texture Design: Texture Representation System Utilizing Pseudo-Attraction Force Sensation
We propose Material Texture Design, a material texture representation system. This system presents a pseudo-attraction force sensation in response to the user’s motion, and displays a shear sensation at the fingertips. The user perceives a change in the center of gravity from the shear sensation and feels the artificial material texture. Experimental results showed that the perceived texture could be changed by adjusting the frequency. Through demonstration, users can distinguish different textures such as water, jelly, or a rubber ball, depending on the frequency and latency. We propose this system as a small, lightweight, and simple implementation system for texture representation.
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