{"title":"信息不对称条件下反应性游戏的机会综合","authors":"A. Kulkarni, Jie Fu","doi":"10.1109/ALLERTON.2019.8919818","DOIUrl":null,"url":null,"abstract":"Reactive synthesis [1]is used to synthesize a provablycorrect strategy (controller) with respect to a given Linear Temporal Logic (LTL) specification in a dynamic, potentially adversarial environment. The core idea of reactive synthesis is to model the interaction between a controlled agent (called the robot) and its dynamic and uncontrollable environment as a two-player turn-based zero-sum game. In particular, players’ Boolean payoffs are specified by temporal logic formulas [2]–a rich language that can expressive properties such as safety, liveness, stability, and temporally extended goals.","PeriodicalId":120479,"journal":{"name":"2019 57th Annual Allerton Conference on Communication, Control, and Computing (Allerton)","volume":"35 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"Opportunistic Synthesis in Reactive Games under Information Asymmetry\",\"authors\":\"A. Kulkarni, Jie Fu\",\"doi\":\"10.1109/ALLERTON.2019.8919818\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Reactive synthesis [1]is used to synthesize a provablycorrect strategy (controller) with respect to a given Linear Temporal Logic (LTL) specification in a dynamic, potentially adversarial environment. The core idea of reactive synthesis is to model the interaction between a controlled agent (called the robot) and its dynamic and uncontrollable environment as a two-player turn-based zero-sum game. In particular, players’ Boolean payoffs are specified by temporal logic formulas [2]–a rich language that can expressive properties such as safety, liveness, stability, and temporally extended goals.\",\"PeriodicalId\":120479,\"journal\":{\"name\":\"2019 57th Annual Allerton Conference on Communication, Control, and Computing (Allerton)\",\"volume\":\"35 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-09-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2019 57th Annual Allerton Conference on Communication, Control, and Computing (Allerton)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ALLERTON.2019.8919818\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 57th Annual Allerton Conference on Communication, Control, and Computing (Allerton)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ALLERTON.2019.8919818","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Opportunistic Synthesis in Reactive Games under Information Asymmetry
Reactive synthesis [1]is used to synthesize a provablycorrect strategy (controller) with respect to a given Linear Temporal Logic (LTL) specification in a dynamic, potentially adversarial environment. The core idea of reactive synthesis is to model the interaction between a controlled agent (called the robot) and its dynamic and uncontrollable environment as a two-player turn-based zero-sum game. In particular, players’ Boolean payoffs are specified by temporal logic formulas [2]–a rich language that can expressive properties such as safety, liveness, stability, and temporally extended goals.