{"title":"使用众包的社会叙事改编","authors":"Sigalit Sina, A. Rosenfeld, Sarit Kraus","doi":"10.4230/OASIcs.CMN.2013.238","DOIUrl":null,"url":null,"abstract":"In this paper we present SNACS, a novel method for creating Social \nNarratives that can be Adapted using information from Crowdsourcing. \nPrevious methods for automatic narrative generation require that the \nprimary author explicitly detail nearly all parts of the story, \nincluding details about the narrative. This is also the case for \nnarratives within computer games, educational tools and Embodied \nConversational Agents (ECA). While such narratives are well written, \nthey clearly require significant time and cost overheads. SNACS is a \nhybrid narrative generation method that merges partially formed \npreexisting narratives with new input from crowdsourcing techniques. \nWe compared the automatically generated narratives with those that \nwere created solely by people, and with those that were generated \nsemi-automatically by a state-of-the-art narrative planner. We \nempirically found that SNACS was effective as people found narratives \ngenerated by SNACS to be as realistic and consistent as those manually \ncreated by the people or the narrative planner. Yet, the automatically \ngenerated narratives were created with much lower time overheads and \nwere significantly more diversified, making them more suitable for \nmany applications.","PeriodicalId":311534,"journal":{"name":"Workshop on Computational Models of Narrative","volume":"8 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"Social Narrative Adaptation using Crowdsourcing\",\"authors\":\"Sigalit Sina, A. Rosenfeld, Sarit Kraus\",\"doi\":\"10.4230/OASIcs.CMN.2013.238\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper we present SNACS, a novel method for creating Social \\nNarratives that can be Adapted using information from Crowdsourcing. \\nPrevious methods for automatic narrative generation require that the \\nprimary author explicitly detail nearly all parts of the story, \\nincluding details about the narrative. This is also the case for \\nnarratives within computer games, educational tools and Embodied \\nConversational Agents (ECA). While such narratives are well written, \\nthey clearly require significant time and cost overheads. SNACS is a \\nhybrid narrative generation method that merges partially formed \\npreexisting narratives with new input from crowdsourcing techniques. \\nWe compared the automatically generated narratives with those that \\nwere created solely by people, and with those that were generated \\nsemi-automatically by a state-of-the-art narrative planner. We \\nempirically found that SNACS was effective as people found narratives \\ngenerated by SNACS to be as realistic and consistent as those manually \\ncreated by the people or the narrative planner. Yet, the automatically \\ngenerated narratives were created with much lower time overheads and \\nwere significantly more diversified, making them more suitable for \\nmany applications.\",\"PeriodicalId\":311534,\"journal\":{\"name\":\"Workshop on Computational Models of Narrative\",\"volume\":\"8 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1900-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Workshop on Computational Models of Narrative\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.4230/OASIcs.CMN.2013.238\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Workshop on Computational Models of Narrative","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.4230/OASIcs.CMN.2013.238","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
In this paper we present SNACS, a novel method for creating Social
Narratives that can be Adapted using information from Crowdsourcing.
Previous methods for automatic narrative generation require that the
primary author explicitly detail nearly all parts of the story,
including details about the narrative. This is also the case for
narratives within computer games, educational tools and Embodied
Conversational Agents (ECA). While such narratives are well written,
they clearly require significant time and cost overheads. SNACS is a
hybrid narrative generation method that merges partially formed
preexisting narratives with new input from crowdsourcing techniques.
We compared the automatically generated narratives with those that
were created solely by people, and with those that were generated
semi-automatically by a state-of-the-art narrative planner. We
empirically found that SNACS was effective as people found narratives
generated by SNACS to be as realistic and consistent as those manually
created by the people or the narrative planner. Yet, the automatically
generated narratives were created with much lower time overheads and
were significantly more diversified, making them more suitable for
many applications.