{"title":"金属装备2自由之子","authors":"H. Kojima","doi":"10.1145/945191.945229","DOIUrl":null,"url":null,"abstract":"This work was created by editing in-game demo scenes of our PlayStation 2 game ?METAL GEAR SOLID 2 SONS OF LIBERTY? planned for a 2001 release. Almost all of the scenes consist of materials rendered at ?real time? on a home game console instead of an expensive and high-spec computer. This is our challenge striving for ?CG footage that you can touch? instead of ?CG footage you watch.? Copyright held by creator.","PeriodicalId":188896,"journal":{"name":"ACM SIGGRAPH 2001 video review on Animation theater program","volume":"45 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2001-08-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"22","resultStr":"{\"title\":\"METAL GEAR SOLID 2 SONS OF LIBERTY\",\"authors\":\"H. Kojima\",\"doi\":\"10.1145/945191.945229\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This work was created by editing in-game demo scenes of our PlayStation 2 game ?METAL GEAR SOLID 2 SONS OF LIBERTY? planned for a 2001 release. Almost all of the scenes consist of materials rendered at ?real time? on a home game console instead of an expensive and high-spec computer. This is our challenge striving for ?CG footage that you can touch? instead of ?CG footage you watch.? Copyright held by creator.\",\"PeriodicalId\":188896,\"journal\":{\"name\":\"ACM SIGGRAPH 2001 video review on Animation theater program\",\"volume\":\"45 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2001-08-12\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"22\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ACM SIGGRAPH 2001 video review on Animation theater program\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/945191.945229\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM SIGGRAPH 2001 video review on Animation theater program","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/945191.945229","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
This work was created by editing in-game demo scenes of our PlayStation 2 game ?METAL GEAR SOLID 2 SONS OF LIBERTY? planned for a 2001 release. Almost all of the scenes consist of materials rendered at ?real time? on a home game console instead of an expensive and high-spec computer. This is our challenge striving for ?CG footage that you can touch? instead of ?CG footage you watch.? Copyright held by creator.