{"title":"感知用户界面研讨会","authors":"D. Schmorrow, J. Patrey","doi":"10.1145/971478.971485","DOIUrl":null,"url":null,"abstract":"One of the shortcomings of traditional human-computer interaction is its failure to be tailored specifically for human cognition. Human cognition has particular virtues and limitations; designing interfaces to maximize the virtues and bolster the limitations could produce substantial gains in information management capability. These cognition-centric design principles strive to move beyond mere human-computer interaction and towards human-computer symbiosis – a catalytic marriage between the heuristic-driven, contextsensitive powers of human cognition and the detail-oriented, data crunching might of computer computation. This symbiosis becomes feasible due to progress made during the “Decade of the Brain” in expanding the understanding of brain mechanisms and introduction of novel non-invasive assessment tools (such as fMRI), the ongoing “Cognitive Revolution” in behavioral science producing advances in the science of problems solving, reasoning, and decision making, and the growth of digital technologies in pure computing power, miniaturization and ruggedization, data mining sophistication, and evolving advancements in robust input/output devices. These advances produce four significant content domains: multimodal interaction, shared context, interested management, and a new generation of human factors issues. Traditional computer systems rely almost solely on visual information (with a meager auditory component) – future systems will be inherently multimodal, relying on all sensory and motor processing channels for receiving and conveying information. Traditional computer systems also are restricted because humans and computers operate within different contexts – computers are wholly unaware of cues that humans give the highest priority or how to capitalize on those cues to help humans better process information. Similarly, computers lack the ability to truly ‘serve’ the user and determine what information in an environment should be omitted, what should be highlighted, and what should be portrayed with accuracy (and what determines sufficient accuracy). Finally, the advent of these new tools in the human and computer domain requires a new generation of human factors design issues be addressed. Our panel has LCDR Dylan Schmorrow acting as Chair. LCDR Schmorrow is the program officer for the Defense Advance Research Projects Agency Information Technology Office’s “Augmented Cognition” program. LT Jim Patrey will act as cochair; LT Patrey is the Director of International Programs for DARPA’s “Augmented Cognition” program. The proposed panel will each address one of the four content areas identified as significant within “Augmented Cognition.” Dr. Phil Cohen of the Center for Human Computer Interaction will address issues of multimodality. Dr. Denny Proffitt will discuss the value of context as an augmentation tool. Dr. Mike Zyda, of the","PeriodicalId":416822,"journal":{"name":"Workshop on Perceptive User Interfaces","volume":"48 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2001-11-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Perceptive user interfaces workshop\",\"authors\":\"D. Schmorrow, J. Patrey\",\"doi\":\"10.1145/971478.971485\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"One of the shortcomings of traditional human-computer interaction is its failure to be tailored specifically for human cognition. Human cognition has particular virtues and limitations; designing interfaces to maximize the virtues and bolster the limitations could produce substantial gains in information management capability. These cognition-centric design principles strive to move beyond mere human-computer interaction and towards human-computer symbiosis – a catalytic marriage between the heuristic-driven, contextsensitive powers of human cognition and the detail-oriented, data crunching might of computer computation. This symbiosis becomes feasible due to progress made during the “Decade of the Brain” in expanding the understanding of brain mechanisms and introduction of novel non-invasive assessment tools (such as fMRI), the ongoing “Cognitive Revolution” in behavioral science producing advances in the science of problems solving, reasoning, and decision making, and the growth of digital technologies in pure computing power, miniaturization and ruggedization, data mining sophistication, and evolving advancements in robust input/output devices. These advances produce four significant content domains: multimodal interaction, shared context, interested management, and a new generation of human factors issues. Traditional computer systems rely almost solely on visual information (with a meager auditory component) – future systems will be inherently multimodal, relying on all sensory and motor processing channels for receiving and conveying information. Traditional computer systems also are restricted because humans and computers operate within different contexts – computers are wholly unaware of cues that humans give the highest priority or how to capitalize on those cues to help humans better process information. Similarly, computers lack the ability to truly ‘serve’ the user and determine what information in an environment should be omitted, what should be highlighted, and what should be portrayed with accuracy (and what determines sufficient accuracy). Finally, the advent of these new tools in the human and computer domain requires a new generation of human factors design issues be addressed. Our panel has LCDR Dylan Schmorrow acting as Chair. LCDR Schmorrow is the program officer for the Defense Advance Research Projects Agency Information Technology Office’s “Augmented Cognition” program. LT Jim Patrey will act as cochair; LT Patrey is the Director of International Programs for DARPA’s “Augmented Cognition” program. The proposed panel will each address one of the four content areas identified as significant within “Augmented Cognition.” Dr. Phil Cohen of the Center for Human Computer Interaction will address issues of multimodality. Dr. Denny Proffitt will discuss the value of context as an augmentation tool. 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引用次数: 1
摘要
传统人机交互的缺点之一是它没有为人类的认知量身定制。人类的认知有其独特的优点和局限性;设计接口以最大限度地发挥其优点并支持其局限性,可以在信息管理能力方面产生实质性的收益。这些以认知为中心的设计原则努力超越单纯的人机交互,走向人机共生——人类认知的启发式驱动、上下文敏感能力与计算机计算的细节导向、数据处理能力之间的催化结合。由于“大脑十年”在扩大对大脑机制的理解和引入新的非侵入性评估工具(如功能磁共振成像)方面取得的进展,以及行为科学中正在进行的“认知革命”在解决问题、推理和决策方面取得的进展,以及数字技术在纯计算能力、小型化和坚固化、数据挖掘复杂性方面的发展,这种共生关系变得可行。以及稳健输入/输出设备的不断进步。这些进步产生了四个重要的内容领域:多模式交互、共享上下文、感兴趣的管理和新一代人为因素问题。传统的计算机系统几乎完全依赖于视觉信息(只有很少的听觉成分)——未来的系统将本质上是多模式的,依赖于所有的感觉和运动处理通道来接收和传递信息。传统的计算机系统也受到限制,因为人类和计算机在不同的环境中运行——计算机完全不知道人类给予最高优先级的线索,也不知道如何利用这些线索来帮助人类更好地处理信息。同样,计算机缺乏真正“服务”用户的能力,无法决定环境中哪些信息应该省略,哪些应该突出显示,哪些应该准确地描绘(以及哪些决定足够的准确性)。最后,这些新工具在人类和计算机领域的出现需要解决新一代的人为因素设计问题。我们的小组由狄伦·施莫罗议员担任主席。LCDR Schmorrow是国防高级研究计划局信息技术办公室“增强认知”项目的项目官员。LT Jim Patrey将担任联合主席;LT Patrey是DARPA“增强认知”项目的国际项目主管。拟议的小组将分别讨论“增强认知”中四个重要内容领域中的一个。人机交互中心的Phil Cohen博士将讨论多模态的问题。丹尼·普罗菲特博士将讨论情境作为一种增强工具的价值。Mike Zyda博士,来自
One of the shortcomings of traditional human-computer interaction is its failure to be tailored specifically for human cognition. Human cognition has particular virtues and limitations; designing interfaces to maximize the virtues and bolster the limitations could produce substantial gains in information management capability. These cognition-centric design principles strive to move beyond mere human-computer interaction and towards human-computer symbiosis – a catalytic marriage between the heuristic-driven, contextsensitive powers of human cognition and the detail-oriented, data crunching might of computer computation. This symbiosis becomes feasible due to progress made during the “Decade of the Brain” in expanding the understanding of brain mechanisms and introduction of novel non-invasive assessment tools (such as fMRI), the ongoing “Cognitive Revolution” in behavioral science producing advances in the science of problems solving, reasoning, and decision making, and the growth of digital technologies in pure computing power, miniaturization and ruggedization, data mining sophistication, and evolving advancements in robust input/output devices. These advances produce four significant content domains: multimodal interaction, shared context, interested management, and a new generation of human factors issues. Traditional computer systems rely almost solely on visual information (with a meager auditory component) – future systems will be inherently multimodal, relying on all sensory and motor processing channels for receiving and conveying information. Traditional computer systems also are restricted because humans and computers operate within different contexts – computers are wholly unaware of cues that humans give the highest priority or how to capitalize on those cues to help humans better process information. Similarly, computers lack the ability to truly ‘serve’ the user and determine what information in an environment should be omitted, what should be highlighted, and what should be portrayed with accuracy (and what determines sufficient accuracy). Finally, the advent of these new tools in the human and computer domain requires a new generation of human factors design issues be addressed. Our panel has LCDR Dylan Schmorrow acting as Chair. LCDR Schmorrow is the program officer for the Defense Advance Research Projects Agency Information Technology Office’s “Augmented Cognition” program. LT Jim Patrey will act as cochair; LT Patrey is the Director of International Programs for DARPA’s “Augmented Cognition” program. The proposed panel will each address one of the four content areas identified as significant within “Augmented Cognition.” Dr. Phil Cohen of the Center for Human Computer Interaction will address issues of multimodality. Dr. Denny Proffitt will discuss the value of context as an augmentation tool. Dr. Mike Zyda, of the