虚拟世界作为虚拟客户集成的环境

Stefan Stieglitz, Tobias Brockmann
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引用次数: 8

摘要

由于企业已经认识到将顾客整合到产品创新过程中已经成为成功的关键因素,虚拟顾客整合的新概念已经被开发出来,以调查顾客的需求并识别顾客产生的想法。虚拟世界在支持客户集成方面似乎很有前途,因为它们具有三维环境、支持沉浸式体验的能力以及先进的通信和协作方法。然而,到目前为止,关于如何使虚拟世界适应这一领域的研究还很少。在我们的文章中,我们分析了不同类型的虚拟世界,并确定了它们支持虚拟客户集成的特定特征和能力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Virtual Worlds as Environments for Virtual Customer Integration
Since companies have recognized that the integration of customers into processes of product innovation has become a critical factor for success, new concepts of virtual customer integration have been developed to investigate customer's needs and to identify customer-generated ideas. Virtual worlds seem to be promising in means of support customer integration because of their three-dimensional environments, their ability to support immersion, and their advanced approaches of communication and collaboration. However, until now very little research exists about how to adapt virtual worlds to this field. In our contribution, we analyze different types of virtual worlds and identify their specific characteristics and abilities to support virtual customer integration.
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