用于视台剔除、射线射击和碰撞检测的obb可视性测试的最优性研究

A. Iones, S. Zhukov, A. Krupkin
{"title":"用于视台剔除、射线射击和碰撞检测的obb可视性测试的最优性研究","authors":"A. Iones, S. Zhukov, A. Krupkin","doi":"10.1109/CGI.1998.694275","DOIUrl":null,"url":null,"abstract":"Bounding volume hierarchies are widely employed in many areas of computer graphics. Usually they are used as crude approximations of the scene geometry to speed up some time-consuming computations, such as visibility tests for frustum culling, ray shooting, collision detection, etc. A number of bounding volume types have been discussed by various researchers. They include bounding spheres, axis-aligned and oriented bounding boxes, and others. Although it is practically possible to use any of these bounding volumes, some types prove to be particularly useful in certain applications, e.g. Gortschalk et al. (1996) used oriented bounding boxes to implement a very effective exact collision detection scheme. The authors address the problem of efficient bounding volume selection, the solution of which allows one to significantly accelerate such operations as visibility tests for frustum culling, collision detection and ray shooting. They prove that minimal surface area (perimeter in 2D) oriented bounding box is optimal among all the oriented bounding boxes with respect to the three operations stated above. Then, they develop a number of algorithms to create optimal oriented bounding boxes and their approximations and finally discuss the results of the practical implementation.","PeriodicalId":434370,"journal":{"name":"Proceedings. Computer Graphics International (Cat. No.98EX149)","volume":"48 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1998-06-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"9","resultStr":"{\"title\":\"On optimality of OBBs for visibility tests for frustum culling, ray shooting and collision detection\",\"authors\":\"A. Iones, S. Zhukov, A. Krupkin\",\"doi\":\"10.1109/CGI.1998.694275\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Bounding volume hierarchies are widely employed in many areas of computer graphics. Usually they are used as crude approximations of the scene geometry to speed up some time-consuming computations, such as visibility tests for frustum culling, ray shooting, collision detection, etc. A number of bounding volume types have been discussed by various researchers. They include bounding spheres, axis-aligned and oriented bounding boxes, and others. Although it is practically possible to use any of these bounding volumes, some types prove to be particularly useful in certain applications, e.g. Gortschalk et al. (1996) used oriented bounding boxes to implement a very effective exact collision detection scheme. The authors address the problem of efficient bounding volume selection, the solution of which allows one to significantly accelerate such operations as visibility tests for frustum culling, collision detection and ray shooting. They prove that minimal surface area (perimeter in 2D) oriented bounding box is optimal among all the oriented bounding boxes with respect to the three operations stated above. Then, they develop a number of algorithms to create optimal oriented bounding boxes and their approximations and finally discuss the results of the practical implementation.\",\"PeriodicalId\":434370,\"journal\":{\"name\":\"Proceedings. Computer Graphics International (Cat. No.98EX149)\",\"volume\":\"48 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1998-06-22\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"9\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings. Computer Graphics International (Cat. No.98EX149)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CGI.1998.694275\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings. Computer Graphics International (Cat. No.98EX149)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CGI.1998.694275","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 9

摘要

边界体层次结构广泛应用于计算机图形学的许多领域。通常它们被用作场景几何的粗略近似,以加快一些耗时的计算,如视台剔除、光线射击、碰撞检测等的可见性测试。不同的研究者已经讨论了许多边界体类型。它们包括边界球、轴向和定向边界框等。虽然实际上可以使用这些边界体中的任何一种,但有些类型在某些应用中被证明是特别有用的,例如Gortschalk等人(1996)使用定向边界盒来实现非常有效的精确碰撞检测方案。作者解决了有效的边界体选择问题,该问题的解决方案可以显着加快诸如视台剔除,碰撞检测和射线射击的可见性测试等操作。他们证明了相对于上述三种操作,最小表面积(二维周长)定向边界框在所有定向边界框中是最优的。然后,他们开发了一些算法来创建最优定向边界盒及其近似,最后讨论了实际实现的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
On optimality of OBBs for visibility tests for frustum culling, ray shooting and collision detection
Bounding volume hierarchies are widely employed in many areas of computer graphics. Usually they are used as crude approximations of the scene geometry to speed up some time-consuming computations, such as visibility tests for frustum culling, ray shooting, collision detection, etc. A number of bounding volume types have been discussed by various researchers. They include bounding spheres, axis-aligned and oriented bounding boxes, and others. Although it is practically possible to use any of these bounding volumes, some types prove to be particularly useful in certain applications, e.g. Gortschalk et al. (1996) used oriented bounding boxes to implement a very effective exact collision detection scheme. The authors address the problem of efficient bounding volume selection, the solution of which allows one to significantly accelerate such operations as visibility tests for frustum culling, collision detection and ray shooting. They prove that minimal surface area (perimeter in 2D) oriented bounding box is optimal among all the oriented bounding boxes with respect to the three operations stated above. Then, they develop a number of algorithms to create optimal oriented bounding boxes and their approximations and finally discuss the results of the practical implementation.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信