七联靴:通过中等规模沉浸式虚拟环境增强运动的新隐喻

V. Interrante, B. Ries, Lee Anderson
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引用次数: 236

摘要

当沉浸式虚拟环境所代表的空间比用户可以直接行走的可用空间更大时,就有必要考虑在该空间中旅行的替代方法。传统的解决方案是要求用户“间接”旅行,使用一个设备来改变他在环境中的视角,而不需要他实际移动——例如,操纵杆。然而,其他包括直接步行的解决方案也是可能的。在本文中,我们提出了一种新的隐喻,通过头戴式显示系统(我们称之为七联靴)呈现的中等规模沉浸式虚拟环境(IVEs)来实现自然的、增强的直接运动。这种方法的关键特点是,它涉及到确定用户的预期移动方向,然后只增加与该方向对齐的他或她的运动组件。在回顾了以前提出的通过大型ive实现直观运动的方法之后,我们首先描述了我们新方法的技术实现细节,讨论了我们探索的各种替代选项和我们在尝试获得最佳性能时所改变的参数。然后,我们提出了一个试点观察员实验的结果,我们试图获得客观的,定性的洞察到我们的新方法的相对优势和劣势,在比较三种最常用的替代运动方法:飞行,通过使用魔杖;正常行走,对跟踪器输出施加均匀增益;和正常行走没有增益,但与较大的虚拟环境的位置和方向周期性调整相对于参与者在真实环境中的位置。在这项研究中,我们发现,在走过一条又长又直的虚拟走廊时,总的来说,参与者绝大多数更喜欢七联靴的方法
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Seven League Boots: A New Metaphor for Augmented Locomotion through Moderately Large Scale Immersive Virtual Environments
When an immersive virtual environment represents a space that is larger than the available space within which a user can travel by directly walking, it becomes necessary to consider alternative methods for traveling through that space. The traditional solution is to require the user to travel 'indirectly', using a device that changes his viewpoint in the environment without actually requiring him to move - for example, a joystick. However, other solutions involving variations on direct walking are also possible. In this paper, we present a new metaphor for natural, augmented direct locomotion through moderately large-scale immersive virtual environments (IVEs) presented via head mounted display systems, which we call seven league boots. The key characteristic of this method is that it involves determining a user's intended direction of travel and then augmenting only the component of his or her motion that is aligned with that direction. After reviewing previously proposed methods for enabling intuitive locomotion through large IVEs, we begin by describing the technical implementation details of our novel method, discussing the various alternative options that we explored and parameters that we varied in an attempt to attain optimal performance. We then present the results of a pilot observer experiment that we conducted in an attempt to obtain objective, qualitative insight into the relative strengths and weaknesses of our new method, in comparison to the three most commonly used alternative locomotion methods: flying, via use of a wand; normal walking, with a uniform gain applied to the output of the tracker; and normal walking without gain, but with the location and orientation of the larger virtual environment periodically adjusted relative to position of the participant in the real environment. In this study we found, among other things, that for travel down a long, straight virtual hallway, participants overwhelmingly preferred the seven league boots method to the other methods, overall
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