{"title":"适应用户","authors":"Matthias Jöst","doi":"10.4018/978-1-59904-832-1.CH013","DOIUrl":null,"url":null,"abstract":"Adaptation is one of the key requirements to handle the increasing complexity in today’s computing environments. This chapter focuses on the aspect of adaptation that puts the user into focus. In this context it introduces the different adaptation types possible for ubiquitous computing services like interaction, content, and presentation. To allow for an automatic adaptation it is important to get some means about the users. Basic requirements to model the users and approaches to personalize applications will be presented.","PeriodicalId":443285,"journal":{"name":"Handbook of Research on Ubiquitous Computing Technology for Real Time Enterprises","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Adapting to the User\",\"authors\":\"Matthias Jöst\",\"doi\":\"10.4018/978-1-59904-832-1.CH013\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Adaptation is one of the key requirements to handle the increasing complexity in today’s computing environments. This chapter focuses on the aspect of adaptation that puts the user into focus. In this context it introduces the different adaptation types possible for ubiquitous computing services like interaction, content, and presentation. To allow for an automatic adaptation it is important to get some means about the users. Basic requirements to model the users and approaches to personalize applications will be presented.\",\"PeriodicalId\":443285,\"journal\":{\"name\":\"Handbook of Research on Ubiquitous Computing Technology for Real Time Enterprises\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1900-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Handbook of Research on Ubiquitous Computing Technology for Real Time Enterprises\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.4018/978-1-59904-832-1.CH013\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Handbook of Research on Ubiquitous Computing Technology for Real Time Enterprises","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.4018/978-1-59904-832-1.CH013","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Adaptation is one of the key requirements to handle the increasing complexity in today’s computing environments. This chapter focuses on the aspect of adaptation that puts the user into focus. In this context it introduces the different adaptation types possible for ubiquitous computing services like interaction, content, and presentation. To allow for an automatic adaptation it is important to get some means about the users. Basic requirements to model the users and approaches to personalize applications will be presented.