如何使用适合领域的工具进行创建:关于实现“id”系统的思考

Joel Jakubovic
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引用次数: 0

摘要

语言、api甚至编程本身都有一种放之四海而皆准的特性。无论你是在制作手机游戏还是科学模拟,你都将使用基于文本的语言和类似的设备来构建你的代码。这是创建、理解和修改软件系统的人为困难的来源。无论是哪个领域,作者的设计都需要编码成与之不相似的形式。本文描述了一个愿景,即软件可以在更接近软件本身领域的编程环境中构建。通过这样做,系统的用户可以使用熟悉的抽象和工具来调整它。提出了实现这一愿景的一个步骤:一个最小的面向对象系统的Web版本,作为其设计图的可执行版本开发,在一个旨在促进这一目标的基板中。本文分析了创建这样一个基板的经验,并提出了阻碍这种实践的编程环境的不足之处,以及填补这些空白的方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
What it takes to create with domain-appropriate tools: reflections on implementing the “id” system
There is a One-Size-Fits-All quality to languages, APIs and even programming itself. Whether you're making a mobile game or a scientific simulation, you will be using a text-based language with similar devices for structuring your code. This is a source of artificial difficulty in creating, understanding, and modifying software systems. No matter the domain, the author's design needs encoding into a form that does not resemble it. This paper describes a vision where software can be built in a programming environment that is closer to the domain of the software itself. By doing so, users of the system can use familiar abstractions and tools for adapting it. A step towards this vision is presented: a Web version of a minimal OOP system, developed as an executable version of the diagrams of its design, in a substrate meant to facilitate this. The experience of creating such a substrate is analysed, and I suggest deficiencies in programming environments that stand in the way of making this practice commonplace, as well as ways to fill in these gaps.
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