{"title":"如何使用适合领域的工具进行创建:关于实现“id”系统的思考","authors":"Joel Jakubovic","doi":"10.1145/3397537.3397549","DOIUrl":null,"url":null,"abstract":"There is a One-Size-Fits-All quality to languages, APIs and even programming itself. Whether you're making a mobile game or a scientific simulation, you will be using a text-based language with similar devices for structuring your code. This is a source of artificial difficulty in creating, understanding, and modifying software systems. No matter the domain, the author's design needs encoding into a form that does not resemble it. This paper describes a vision where software can be built in a programming environment that is closer to the domain of the software itself. By doing so, users of the system can use familiar abstractions and tools for adapting it. A step towards this vision is presented: a Web version of a minimal OOP system, developed as an executable version of the diagrams of its design, in a substrate meant to facilitate this. The experience of creating such a substrate is analysed, and I suggest deficiencies in programming environments that stand in the way of making this practice commonplace, as well as ways to fill in these gaps.","PeriodicalId":373173,"journal":{"name":"Companion Proceedings of the 4th International Conference on Art, Science, and Engineering of Programming","volume":"46 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-03-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"What it takes to create with domain-appropriate tools: reflections on implementing the “id” system\",\"authors\":\"Joel Jakubovic\",\"doi\":\"10.1145/3397537.3397549\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"There is a One-Size-Fits-All quality to languages, APIs and even programming itself. Whether you're making a mobile game or a scientific simulation, you will be using a text-based language with similar devices for structuring your code. This is a source of artificial difficulty in creating, understanding, and modifying software systems. No matter the domain, the author's design needs encoding into a form that does not resemble it. This paper describes a vision where software can be built in a programming environment that is closer to the domain of the software itself. By doing so, users of the system can use familiar abstractions and tools for adapting it. A step towards this vision is presented: a Web version of a minimal OOP system, developed as an executable version of the diagrams of its design, in a substrate meant to facilitate this. The experience of creating such a substrate is analysed, and I suggest deficiencies in programming environments that stand in the way of making this practice commonplace, as well as ways to fill in these gaps.\",\"PeriodicalId\":373173,\"journal\":{\"name\":\"Companion Proceedings of the 4th International Conference on Art, Science, and Engineering of Programming\",\"volume\":\"46 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-03-23\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Companion Proceedings of the 4th International Conference on Art, Science, and Engineering of Programming\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3397537.3397549\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Companion Proceedings of the 4th International Conference on Art, Science, and Engineering of Programming","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3397537.3397549","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
What it takes to create with domain-appropriate tools: reflections on implementing the “id” system
There is a One-Size-Fits-All quality to languages, APIs and even programming itself. Whether you're making a mobile game or a scientific simulation, you will be using a text-based language with similar devices for structuring your code. This is a source of artificial difficulty in creating, understanding, and modifying software systems. No matter the domain, the author's design needs encoding into a form that does not resemble it. This paper describes a vision where software can be built in a programming environment that is closer to the domain of the software itself. By doing so, users of the system can use familiar abstractions and tools for adapting it. A step towards this vision is presented: a Web version of a minimal OOP system, developed as an executable version of the diagrams of its design, in a substrate meant to facilitate this. The experience of creating such a substrate is analysed, and I suggest deficiencies in programming environments that stand in the way of making this practice commonplace, as well as ways to fill in these gaps.