日本轻小说历史的统计分析

Sho Hasegawa, M. Yamada
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引用次数: 0

摘要

近年来,日本动画、电子游戏和漫画被认为是日本重要的出口导向商品。日本最近的另一种体裁是轻小说。轻小说是小说的一种体裁,构成了近代日本流行文化的一部分。最近在日本,动画、漫画和真人电影都是根据原著轻小说改编的。轻小说的读者群以高中、初中学生为主,但近年来其读者群不断扩大。然而,还没有对轻小说进行统计研究。本研究以2004-2020年出版的533本流行轻小说为研究对象,分析了该类型小说的发展趋势。对129个项目中的每一个进行数字统计,数据包括出版年份、出版商、标签、首次出现的平台、从首次出版到动画改编发行的时间长度、从首次出版到漫画改编的时间长度等。构建了17 × 129交叉表。然后用对应分析和聚类分析对其进行分析。对应分析结果显示三维解,累积贡献率为64%。将每年绘制在三维空间上,然后用Ward的方法对绘制的空间进行聚类分析。聚类分析结果表明,图可分为4个时期;2004- 005,2006 -2015, 2016-2017和2018-2020。结果显示,KADOKAWA出版社的标签在2004年至2014年间很受欢迎,但其他出版商的标签(收集出现在个人主页或网站上的小说)近年来很受欢迎。轻小说的商业策略中最重要的部分是批量生产,这意味着需要大量的作品和作家。因此,网络小说提交网站成为出版商的重要来源是理所当然的。结果还显示,从2006年到2014年,很多游戏的动画制作只需要一两年的时间,但近年来,这段时间增加到四年,没有动画制作的案例也有所增加。此外,根据轻小说改编的漫画往往在一年内出版。这表明,轻小说的多媒体战略重心已经从动漫转向了漫画。自2010年代中期以来,平板电脑设备和电子漫画应用迅速发展。这使得出版商能够迅速制作和出版基于原著小说的漫画。此外,现在制作动画需要更长的时间,因为框架的质量和制作成本都提高了。因此,动画工作室倾向于仔细选择轻小说的原创作品,观察电子漫画改编的销售情况。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Statistical Analysis of History of Japanese Light Novels
In recent years, cool Japan anime, video games and manga have been recognized as important export-oriented merchandise in Japan. Another recent Japanese genre is light novels. Light novels are one of the genres of novels and construct a part of recent Japanese pop culture. In Japan recently, the anime, manga and live-action films have been adapted from the original light novels. Light novels were chiefly read by high and junior-high school student previously, but the range of the readers has been expanding widely in recent years. However, light novels have not been statistically studied yet. In the present study, 533 titles of popular light novels published in 2004-2020 were investigated to clarify the trends in the genre.Numbers were counted for each of 129 items, data of published year, publisher, label, platform first appeared on, length of time from the first publication to the release of the anime adaptation, length of time from the first publication to the manga adaptation and so on for each year. And a 17 x 129 cross-tabulation table was constructed. Then it was analyzed by correspondence analysis and cluster analysis.The results of the correspondence analysis showed a three-dimensional solution with a cumulative contribution ratio of 64 %. Each year was plotted on the three-dimensional space, then cluster analysis was performed on the plots with Ward’s method. The results of the cluster analysis showed that the plots could be divided into four periods; 2004-005, 2006-2015, 2016-2017 and 2018-2020.The results showed that KADOKAWA’s labels were popular between 2004 and 2014, but the other publishers’ labels which collect novels appearing in individuals’ private home pages or posted on web-sites became popular in recent years. The most important part of the business strategy of light novels is mass-production, which means a large number of works and writers are needed. As such, it stands to reason that internet novel submission sites have become an important source for publishers.The results also showed that it only took one or two years to produce anime for many titles between 2006 and 2014, but in recent years, the period of time has increased to four years and the number of cases where no anime was produced has also increased. Additionally, manga based on the light novels tends to be published within one year. This suggests that the center of the multimedia strategy of light novels has shifted from anime to manga. Since the mid-2010s, tablet devices and e-comics applications have rapidly developed. This has enabled publishers to rapidly produce and publish manga based on the original light novels. Moreover, it now takes longer to produce anime, because the quality of frames and productions costs have increased. Therefore, anime studios tend to select an original work of light novel carefully, observing the sales of the e-manga adaptation.
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