格斗/肥胖:格斗游戏角色和电子游戏肥胖的空虚

Todd Harper
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引用次数: 0

摘要

屏幕媒体(包括电子游戏)中肥胖角色的肥胖,在美学层面上是可以理解的。然而,这项研究提出了一个问题:这些角色的肥胖是否存在机械因素?格斗游戏对可玩角色的通用工具集的需求,为探索这个问题提供了一个有用的基础。虽然这项研究中的角色并没有表现出“机械肥胖”,但它们确实揭示了美学肥胖与游戏机制的某些结合可能会提供一种潜在的抵抗电子游戏中普遍存在的肥胖恐惧症的场所。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Fighting/Fat: Fighting Game Characters and the Emptiness of Video Game Fatness
The fatness of fat characters in screen media, video games included, is well understood on an aesthetic level. However, this research asks: Is there a mechanical dimension to the fatness of these characters? Fighting games, with their need for common toolsets among playable characters, offer a useful ground to explore that question. While the characters in this study did not exhibit a “mechanical fatness,” they do reveal that certain combinations of aesthetic fatness with gameplay mechanics may offer a potential site of resistance to the pervasive fatphobic tropes present in video games.
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