改进了实时用户控制的时空混合

G. Pasko, Denis Kravtsov, A. Pasko
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引用次数: 1

摘要

现有的变形方法大多基于插值格式,时空混合是在高维空间中进行有界混合的几何运算。它提供不同拓扑形状之间的转换,而不必建立它们的对齐或对应关系。原始的时空混合公式存在几个问题:在给定的时间间隔内形状之间的快速不受控制的转换,不连贯的组件的产生,以及对转换过程缺乏直观的用户控制。我们改进了原来的技术,为用户提供了一套更直观的控制。通过引入附加的可控制仿射变换来解决形状之间的快速转换问题,该变换应用于时空中的初始物体。通过引入额外的非线性变形操作,进一步扩展了该方法。所提出的技术已在工业计算机动画系统中实现和测试。我们还在GPU上实现了我们的方法,因此它可以用于实时应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Space-time blending with improved user control in real-time
Most of the existing methods of metamorphosis are based on the interpolation schemes, space-time blending is a geometric operation of bounded blending performed in the higher-dimensional space. It provides transformations between shapes of different topology without necessarily establishing their alignment or correspondence. The original formulation of space-time blending had several problems: fast uncontrolled transition between shapes within the given time interval, generation of disconnected components, and lack of intuitive user control over the transformation process. We improve the original technique to provide the user with a set of more intuitive controls. The problem of the fast transition between the shapes is solved by the introduction of additional controllable affine transformations applied to initial objects in space-time. The approach is further extended with the introduction of an additional non-linear deformation operation. The proposed techniques have been implemented and tested within an industrial computer animation system. We have also implemented our method on the GPU, so that it can be employed in real-time applications.
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