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引用次数: 8
摘要
纹理映射是一个非常强大和灵活的工具,可以为物体添加复杂的表面细节。本文介绍了一种复杂体体对象的实时表面纹理化和超纹理化方法。我们采用距离场体表示,基于纹理的体渲染和程序纹理技术,使用Shader Model 2.0灵活的可编程图形硬件。我们的目标是提供一个灵活的跨平台,非特定于供应商的实现。
Texturing and hypertexturing of volumetric objects
Texture mapping is an extremely powerful and flexible tool for adding complex surface detail to an object. This paper introduces a method of surface texturing and hypertexturing complex volumetric objects in real-time. We employ distance field volume representations, texture based volume rendering and procedural texturing techniques with Shader Model 2.0 flexible programmable graphics hardware. We aim to provide a flexible cross-platform, non vendor specific implementation.