基于职业技术教育中危害感知的沉浸式虚拟现实严肃游戏的设计与评估

C. Boel, Tijs Rotsaert, N. Vleeschouwer, M. Valcke, D. Struyf, T. Schellens
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引用次数: 0

摘要

中专学生在企业实习,作为他们培训的一部分。因此,他们经常面临危险的情况,例如接触化学物质,操作专业机械或在潜在危险的工作条件下。因此,学生们需要在实习经历之前在学校环境中做好准备。为了应对这一挑战,开发了一款沉浸式虚拟现实严肃游戏。学生对游戏有效性的看法是通过调查来评估的。目标变量是存在、设计、兴趣和有用性。学生积极评价所有措施,表明沉浸式虚拟现实严肃游戏是中专教育中教授危害感知的有用工具。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
SAVR – Design and Evaluation of an Immersive Virtual Reality Serious Game on Hazard Perception in Technical and Vocational Education
Technical and vocational secondary school students take internships in enterprises as part of their training. As such, they are often confronted with hazardous situations, such as contact with chemical substances, operating specialist machinery or in potentially dangerous working conditions. Students therefore need to be prepared in the school setting, prior to their internship experience. To address this challenge an immersive virtual reality serious game was developed. Students’ perceptions of the effectiveness of the game were assessed using a survey. Targeted variables were presence, design, interest and usefulness. Students positively evaluated all measures, suggesting an immersive virtual reality serious game is a useful instrument in teaching hazard perception in technical and vocational secondary education.
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