CPS: 5G边缘网络中低延迟应用的多路径调度算法

Baosen Zhao, Wanghong Yang, Wenji Du, Yongmao Ren, Jianan Sun, Xu Zhou
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引用次数: 0

摘要

要求极低延迟和高图像质量的VR应用被广泛应用于网络游戏等5G场景,成为近年来的重点研究领域。然而,5G边缘网络有限的带宽无法满足多个VR流的峰值速率要求。MPTCP适用于5G边缘网络,支持在移动设备上同时使用多个网络。然而,由于其微突发特性,准确地将VR数据块调度到不同的子流以满足其低延迟要求是具有挑战性的。在本文中,我们提出了一种新的MPTCP调度器,用于5G边缘网络中的云VR应用,称为基于跨层信息的单向延迟预测调度器(CPS)。CPS通过整合来自应用程序和边缘无线侧的跨层信息,准确预测单向延迟,并自适应地将VR数据块调度到最佳子流。实验结果表明,CPS优于现有策略,在典型场景中支持的VR应用用户增加了125%。此外,CPS将99%的云VR数据包的完成时间保持在7毫秒以下。CPS成功满足了更多用户对体验质量的需求,为5G边缘网络中大规模部署云VR服务提供了有前景的解决方案。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
CPS: A Multipath Scheduling Algorithm for Low-Latency Applications in 5G Edge Networks
VR applications that require extremely low latency and high image quality are widely used in online games and other 5G scenarios, becoming a key research field in recent years. However, the limited bandwidth in 5G edge networks fails to meet the peak rate requirements for multiple VR flows. MPTCP is suitable for 5G edge networks, supporting the simultaneous use of multiple networks on mobile devices. Nevertheless, accurately scheduling VR data blocks to different sub flows to satisfy their low latency requirements is challenging due to their micro-burst characteristic. In this paper, we propose a novel MPTCP scheduler for cloud VR applications in 5G edge networks, called the Cross-Layer Information-based One-Way Delay Predictive Scheduler (CPS). CPS accurately predicts one-way delay by incorporating cross-layer information from both the application and edge wireless sides, and adaptively schedules VR data blocks to the optimal subflow. Experimental results show that CPS outperforms existing strategies, supporting 125% more users for VR applications in the typical scenario. Additionally, CPS maintains completion times for 99% of cloud VR packets below 7 ms. CPS successfully meets the quality of experience needs of more users, providing a promising solution for large-scale deployment of cloud VR services in 5G edge networks.
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