通过虚拟现实节奏游戏教授情绪调节和意识

Laura Montenegro Jaramillo, Maria Bohorquez Arevalo, R. Lachman
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引用次数: 0

摘要

旨在促进高中生社交情绪学习(SEL)的课程越来越多地被用于学校,以促进学业和生活上的成功,包括教授如何识别和管理情绪。本文通过开发一款名为HeartTune的VR节奏游戏,探索VR和击鼓在情绪调节中的应用,这款游戏可以补充自我意识和自我管理学习。这款游戏是在Coschool的参与下开发的,Coschool是哥伦比亚的一个项目,该项目利用与文化相适应的经验,向有风险的青少年传授情绪调节技能,并试图通过与文化相适应的节奏游戏,帮助学生培养放松技巧、情绪表达和情感素养等技能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Teaching Emotional Regulation and Awareness Through a Virtual Reality Rhythm Game
Programs designed to promote social-emotional learning (SEL) in high-school students are increasingly being used in schools to facilitate academic and life success, including teaching how to identify and manage emotions. This paper explores the use of VR and drumming in emotional regulation through the development of HeartTune, a VR rhythm game that complements self-awareness and self-management learning. The game is developed with the participation of Coschool, a program in Colombia that uses culturally-appropriate experiences to teach emotional-regulation skills to at-risk youth, and seeks to help students develop skills such as relaxation techniques, emotional expression, and emotional literacy through culturally-situated rhythm gaming.
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