{"title":"混合地点共享可步行虚拟环境中的共存与邻近","authors":"Iana Podkosova, H. Kaufmann","doi":"10.1145/3281505.3281523","DOIUrl":null,"url":null,"abstract":"The purpose of the experiment presented in this paper is to investigate co-presence and locomotory patterns in a walkable shared virtual environment. In particular, trajectories of users that use a walkable tracking space alone are compared to those of users who use the tracking space in pairs. Co-presence, in a sense of perception of another person being present in the same virtual space is analyzed through subjective responses and behavioral markers. The results indicate that both perception and proxemics in relation to co-located and distributed players differ. The effect on the perception is however mitigated if participants do not collide with the avatars of distributed co-players.","PeriodicalId":138249,"journal":{"name":"Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology","volume":"27 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-11-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"19","resultStr":"{\"title\":\"Co-presence and proxemics in shared walkable virtual environments with mixed colocation\",\"authors\":\"Iana Podkosova, H. Kaufmann\",\"doi\":\"10.1145/3281505.3281523\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The purpose of the experiment presented in this paper is to investigate co-presence and locomotory patterns in a walkable shared virtual environment. In particular, trajectories of users that use a walkable tracking space alone are compared to those of users who use the tracking space in pairs. Co-presence, in a sense of perception of another person being present in the same virtual space is analyzed through subjective responses and behavioral markers. The results indicate that both perception and proxemics in relation to co-located and distributed players differ. The effect on the perception is however mitigated if participants do not collide with the avatars of distributed co-players.\",\"PeriodicalId\":138249,\"journal\":{\"name\":\"Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology\",\"volume\":\"27 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-11-28\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"19\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3281505.3281523\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3281505.3281523","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Co-presence and proxemics in shared walkable virtual environments with mixed colocation
The purpose of the experiment presented in this paper is to investigate co-presence and locomotory patterns in a walkable shared virtual environment. In particular, trajectories of users that use a walkable tracking space alone are compared to those of users who use the tracking space in pairs. Co-presence, in a sense of perception of another person being present in the same virtual space is analyzed through subjective responses and behavioral markers. The results indicate that both perception and proxemics in relation to co-located and distributed players differ. The effect on the perception is however mitigated if participants do not collide with the avatars of distributed co-players.