混合地点共享可步行虚拟环境中的共存与邻近

Iana Podkosova, H. Kaufmann
{"title":"混合地点共享可步行虚拟环境中的共存与邻近","authors":"Iana Podkosova, H. Kaufmann","doi":"10.1145/3281505.3281523","DOIUrl":null,"url":null,"abstract":"The purpose of the experiment presented in this paper is to investigate co-presence and locomotory patterns in a walkable shared virtual environment. In particular, trajectories of users that use a walkable tracking space alone are compared to those of users who use the tracking space in pairs. Co-presence, in a sense of perception of another person being present in the same virtual space is analyzed through subjective responses and behavioral markers. The results indicate that both perception and proxemics in relation to co-located and distributed players differ. The effect on the perception is however mitigated if participants do not collide with the avatars of distributed co-players.","PeriodicalId":138249,"journal":{"name":"Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology","volume":"27 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-11-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"19","resultStr":"{\"title\":\"Co-presence and proxemics in shared walkable virtual environments with mixed colocation\",\"authors\":\"Iana Podkosova, H. Kaufmann\",\"doi\":\"10.1145/3281505.3281523\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The purpose of the experiment presented in this paper is to investigate co-presence and locomotory patterns in a walkable shared virtual environment. In particular, trajectories of users that use a walkable tracking space alone are compared to those of users who use the tracking space in pairs. Co-presence, in a sense of perception of another person being present in the same virtual space is analyzed through subjective responses and behavioral markers. The results indicate that both perception and proxemics in relation to co-located and distributed players differ. The effect on the perception is however mitigated if participants do not collide with the avatars of distributed co-players.\",\"PeriodicalId\":138249,\"journal\":{\"name\":\"Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology\",\"volume\":\"27 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-11-28\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"19\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3281505.3281523\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3281505.3281523","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 19

摘要

本文提出的实验目的是研究可行走的共享虚拟环境中的共同存在和运动模式。特别是,将单独使用可行走跟踪空间的用户的轨迹与成对使用跟踪空间的用户的轨迹进行比较。共同存在,即另一个人在同一虚拟空间中的感知,是通过主观反应和行为标记来分析的。结果表明,同地参与者和分布参与者的感知和邻近学存在差异。然而,如果参与者不与分散的合作参与者的虚拟形象发生冲突,那么对感知的影响就会减轻。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Co-presence and proxemics in shared walkable virtual environments with mixed colocation
The purpose of the experiment presented in this paper is to investigate co-presence and locomotory patterns in a walkable shared virtual environment. In particular, trajectories of users that use a walkable tracking space alone are compared to those of users who use the tracking space in pairs. Co-presence, in a sense of perception of another person being present in the same virtual space is analyzed through subjective responses and behavioral markers. The results indicate that both perception and proxemics in relation to co-located and distributed players differ. The effect on the perception is however mitigated if participants do not collide with the avatars of distributed co-players.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信