{"title":"非晶物体程序纹理生成算法的比较","authors":"I. Shturts, Anna V. Naleushkina","doi":"10.1117/12.676732","DOIUrl":null,"url":null,"abstract":"The paper is devoted to algorithms for generating procedural textures, their estimations and comparison. Among wide variety of objects that can be produced with procedural textures, the most interesting are amorphous or gaseous phenomena. They imitate natural objects such as smoke, clouds, or dust and must be compared between them in similarity. As a comparison criterion, an image power spectrum1 is chosen with the goal to make process of tuning procedural texture parameters more formal and automated. The idea to compare power spectrum characteristics of natural images and procedural textures is extended on larger set of parameters defining texture as well as on comparison of generation techniques.","PeriodicalId":345260,"journal":{"name":"International Workshop on Nondestructive Testing and Computer Simulations in Science and Engineering","volume":"63 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2006-04-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Comparison of procedural textures generation algorithms for amorphous objects\",\"authors\":\"I. Shturts, Anna V. Naleushkina\",\"doi\":\"10.1117/12.676732\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The paper is devoted to algorithms for generating procedural textures, their estimations and comparison. Among wide variety of objects that can be produced with procedural textures, the most interesting are amorphous or gaseous phenomena. They imitate natural objects such as smoke, clouds, or dust and must be compared between them in similarity. As a comparison criterion, an image power spectrum1 is chosen with the goal to make process of tuning procedural texture parameters more formal and automated. The idea to compare power spectrum characteristics of natural images and procedural textures is extended on larger set of parameters defining texture as well as on comparison of generation techniques.\",\"PeriodicalId\":345260,\"journal\":{\"name\":\"International Workshop on Nondestructive Testing and Computer Simulations in Science and Engineering\",\"volume\":\"63 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2006-04-03\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Workshop on Nondestructive Testing and Computer Simulations in Science and Engineering\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1117/12.676732\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Workshop on Nondestructive Testing and Computer Simulations in Science and Engineering","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1117/12.676732","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Comparison of procedural textures generation algorithms for amorphous objects
The paper is devoted to algorithms for generating procedural textures, their estimations and comparison. Among wide variety of objects that can be produced with procedural textures, the most interesting are amorphous or gaseous phenomena. They imitate natural objects such as smoke, clouds, or dust and must be compared between them in similarity. As a comparison criterion, an image power spectrum1 is chosen with the goal to make process of tuning procedural texture parameters more formal and automated. The idea to compare power spectrum characteristics of natural images and procedural textures is extended on larger set of parameters defining texture as well as on comparison of generation techniques.