{"title":"注意引导的作用和电影增强现实在叙事沉浸中的潜力","authors":"Jason S. Kao, Karen Kao","doi":"10.1109/GEM56474.2022.10017977","DOIUrl":null,"url":null,"abstract":"This paper discusses issues relate to narrative immersion in cinematic extended reality (CXR). System immersion built by reality technologies forms the fundamental feature of the new medium of storytelling. Attention guidance is widely applied in CXR to maintain the flow of narrative immersion. The authors review several attention guidance approaches and suggest diegetic cue is the preferred method in CXR since it embeds in the scene and less disturbs the storytelling. A framework is proposed in this paper to illustrate pathways of Cinematic Augmented Reality (CAR) and Cinematic Virtual Reality (CVR) to achieve narrative immersion. The authors conclude that CAR has more advantages in fulfilling narrative immersion than CVR due to viewers' reinforced involvement in CAR, suggesting the value of exploring the potential of CAR as a storytelling medium.","PeriodicalId":200252,"journal":{"name":"2022 IEEE Games, Entertainment, Media Conference (GEM)","volume":"61 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-11-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"The Effect of Attention Guidance and the Potential of Cinmatic Augmented Reality in Narrative Immersion\",\"authors\":\"Jason S. Kao, Karen Kao\",\"doi\":\"10.1109/GEM56474.2022.10017977\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper discusses issues relate to narrative immersion in cinematic extended reality (CXR). System immersion built by reality technologies forms the fundamental feature of the new medium of storytelling. Attention guidance is widely applied in CXR to maintain the flow of narrative immersion. The authors review several attention guidance approaches and suggest diegetic cue is the preferred method in CXR since it embeds in the scene and less disturbs the storytelling. A framework is proposed in this paper to illustrate pathways of Cinematic Augmented Reality (CAR) and Cinematic Virtual Reality (CVR) to achieve narrative immersion. The authors conclude that CAR has more advantages in fulfilling narrative immersion than CVR due to viewers' reinforced involvement in CAR, suggesting the value of exploring the potential of CAR as a storytelling medium.\",\"PeriodicalId\":200252,\"journal\":{\"name\":\"2022 IEEE Games, Entertainment, Media Conference (GEM)\",\"volume\":\"61 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-11-27\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2022 IEEE Games, Entertainment, Media Conference (GEM)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/GEM56474.2022.10017977\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 IEEE Games, Entertainment, Media Conference (GEM)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/GEM56474.2022.10017977","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
The Effect of Attention Guidance and the Potential of Cinmatic Augmented Reality in Narrative Immersion
This paper discusses issues relate to narrative immersion in cinematic extended reality (CXR). System immersion built by reality technologies forms the fundamental feature of the new medium of storytelling. Attention guidance is widely applied in CXR to maintain the flow of narrative immersion. The authors review several attention guidance approaches and suggest diegetic cue is the preferred method in CXR since it embeds in the scene and less disturbs the storytelling. A framework is proposed in this paper to illustrate pathways of Cinematic Augmented Reality (CAR) and Cinematic Virtual Reality (CVR) to achieve narrative immersion. The authors conclude that CAR has more advantages in fulfilling narrative immersion than CVR due to viewers' reinforced involvement in CAR, suggesting the value of exploring the potential of CAR as a storytelling medium.