延迟对基于脑电图的虚拟与增强现实人机界面QoE确定的影响

P. Seeling, F. Fitzek
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引用次数: 0

摘要

5G业务的出现,包括在低毫秒范围内的命令和控制应用场景中需要极低延迟的业务。由于具有重要的人机交互组件,触觉互联网将要求基于人类视觉界面的体验可以在类似的时间框架内动态调整。在本文中,我们评估了目前商用硬件可实现的不同延迟对预测沉浸式图像的体验质量(QoE)的影响。具体而言,我们使用脑电图(EEG)数据来预测未来受试者如何在被动的人在环路(PHIL)场景中确定媒体质量。这是我们先前工作的初步扩展,特别关注数据收集和处理的延迟,并首次尝试将被动的人在环QoE调整方法引入触觉互联网。我们发现,增加两种不同方法预测QoE的延迟值价值有限。我们还注意到,目前基于其他用户的脑电图模式预测用户QoE的方法只有有限的预测精度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Delay Impacts on EEG-Based Determination of the Human Visual Interface QoE for Virtual and Augmented Realities
The emergence of 5G services includes those requiring extremely low-latency for command and control application scenarios in the low millisecond range. With a significant human-machine interaction component, the Tactile Internet will require that the experiences based on the human visual interface can be dynamically adjusted within similar time frames. In this paper, we evaluate the impact that different delays currently attainable with commercial hardware would have on predicting the Quality of Experience (QoE) with immersive images. Specifically, we employ electroencephalography (EEG) data to predict how future subjects would determine the media quality in a Passive Human In-the-Loop (PHIL) scenario. This initial extension of our prior work focuses specifically on the delay in the gathering and processing of data and presents a first foray of bringing the passive human-in-the-loop QoE adjustment approach to the Tactile Internet. We find that there is limited value in increasing the delays of two different approaches to predicting the QoE. We additionally note that current approaches to predicting a user's QoE based on other users' EEG patterns exhibit only limited prediction accuracy.
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