CyberAware:一款基于手机游戏的网络安全教育和意识应用程序

Filippos Giannakas, G. Kambourakis, S. Gritzalis
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引用次数: 41

摘要

如今,基本的网络安全教育和意识被认为是必要的,甚至对小学年龄的孩子也是如此。如果关于这一主题的知识能够以基于数字游戏的活动的形式呈现,那么它便更有可能带来乐趣和效率。手头的这篇论文讨论了一款名为Cyber-Aware的新型移动应用程序的开发,它注定要用于网络安全教育和意识。目前,这个游戏是为K-6岁的孩子设计的,可以用来支持正式或非正式的学习。此外,由于它的移动性,它可以作为户外或课堂活动来体验。与迄今为止在文献中发现的类似研究相反,我们的注意力不仅集中在游戏的技术方面,还集中在教育因素上。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
CyberAware: A mobile game-based app for cybersecurity education and awareness
Nowadays, basic cybersecurity education and awareness is deemed necessary, even for children as young as elementary school-aged. If knowledge on this topic is delivered in the form of a digital game-based activity, then it has greater chances of being more joyful and efficient. The paper at hand discusses the development of a novel mobile app called Cyber-Aware, destined to cybersecurity education and awareness. At present, the game is designed for K-6 aged children and can be used to support either or both formal or informal learning. Also, due to its mobile nature, it can be experienced as an outdoor or classroom activity. Opposite to similar studies found in the literature so far, our attention is not solely drawn to game's technological aspects but equally to the educational factor.
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