{"title":"三维和四维体型扫描的软件和文件交换格式概述","authors":"S. Scataglini, S. Truijen","doi":"10.17077/dhm.31757","DOIUrl":null,"url":null,"abstract":"3D body scanning is well known in various application areas such as medicine, automotive, sports, clothing, product design and gaming. These models have some limitations in that they are unable to capture dynamic poses that can provide more information about real-time tasks and interactions with a real-life object, machine or environment. As a result, in the literature, to provide a more realistic movement of static shape models, researchers provided an idea of attribute kinematic capturing or \"skeletal animation\" as Biovision Hierarchy (BVH) file using a wearable inertial mocap system applied to a 3D statistical shape model, obtaining a \"moving statistical shape\" using exchange format in open source software like Blender. But in this case, the attribution was not a perfect attribution of the real-time capturing of a dynamic 3D body shape in real-time Nowadays, 4D body scanning can perform 4D measurements in real-time of dynamic body shape without using any wearable inertial mocap system that can occlude the scanning surface and represent a comfortable solution without influencing the performance of the user. In addition, 3D and 4D can be used in open and closed source software using specific file exchange formats for modeling and animation or interaction and integration with other devices, e.g., synchronization with pressure mat and force platform. In particular, open-source software represents a more intuitive, fast and inexpensive platform for performing animation, modeling, and file exchange formats in a multidisciplinary approach. Based on the previous assumptions, in this study, we will provide an overview of open and closed source software along with file exchange formats in 3D and 4D body scanning, looking at the advantages and disadvantages of their use in different fields of applications. Future research will focus on studying the interoperability of data interchange formats utilizing 4D scanning technology, with an emphasis on developing and validating a methodology using a universal skeleton capable of representing and rigging a real population capture.","PeriodicalId":111717,"journal":{"name":"Proceedings of the 7th International Digital Human Modeling Symposium (DHM 2022) and Iowa Virtual Human Summit 2022 -","volume":"6 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-08-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Overview of software and file exchange formats in 3D and 4D body shape scanning\",\"authors\":\"S. Scataglini, S. Truijen\",\"doi\":\"10.17077/dhm.31757\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"3D body scanning is well known in various application areas such as medicine, automotive, sports, clothing, product design and gaming. These models have some limitations in that they are unable to capture dynamic poses that can provide more information about real-time tasks and interactions with a real-life object, machine or environment. As a result, in the literature, to provide a more realistic movement of static shape models, researchers provided an idea of attribute kinematic capturing or \\\"skeletal animation\\\" as Biovision Hierarchy (BVH) file using a wearable inertial mocap system applied to a 3D statistical shape model, obtaining a \\\"moving statistical shape\\\" using exchange format in open source software like Blender. But in this case, the attribution was not a perfect attribution of the real-time capturing of a dynamic 3D body shape in real-time Nowadays, 4D body scanning can perform 4D measurements in real-time of dynamic body shape without using any wearable inertial mocap system that can occlude the scanning surface and represent a comfortable solution without influencing the performance of the user. In addition, 3D and 4D can be used in open and closed source software using specific file exchange formats for modeling and animation or interaction and integration with other devices, e.g., synchronization with pressure mat and force platform. In particular, open-source software represents a more intuitive, fast and inexpensive platform for performing animation, modeling, and file exchange formats in a multidisciplinary approach. Based on the previous assumptions, in this study, we will provide an overview of open and closed source software along with file exchange formats in 3D and 4D body scanning, looking at the advantages and disadvantages of their use in different fields of applications. Future research will focus on studying the interoperability of data interchange formats utilizing 4D scanning technology, with an emphasis on developing and validating a methodology using a universal skeleton capable of representing and rigging a real population capture.\",\"PeriodicalId\":111717,\"journal\":{\"name\":\"Proceedings of the 7th International Digital Human Modeling Symposium (DHM 2022) and Iowa Virtual Human Summit 2022 -\",\"volume\":\"6 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-08-23\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 7th International Digital Human Modeling Symposium (DHM 2022) and Iowa Virtual Human Summit 2022 -\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.17077/dhm.31757\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 7th International Digital Human Modeling Symposium (DHM 2022) and Iowa Virtual Human Summit 2022 -","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.17077/dhm.31757","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Overview of software and file exchange formats in 3D and 4D body shape scanning
3D body scanning is well known in various application areas such as medicine, automotive, sports, clothing, product design and gaming. These models have some limitations in that they are unable to capture dynamic poses that can provide more information about real-time tasks and interactions with a real-life object, machine or environment. As a result, in the literature, to provide a more realistic movement of static shape models, researchers provided an idea of attribute kinematic capturing or "skeletal animation" as Biovision Hierarchy (BVH) file using a wearable inertial mocap system applied to a 3D statistical shape model, obtaining a "moving statistical shape" using exchange format in open source software like Blender. But in this case, the attribution was not a perfect attribution of the real-time capturing of a dynamic 3D body shape in real-time Nowadays, 4D body scanning can perform 4D measurements in real-time of dynamic body shape without using any wearable inertial mocap system that can occlude the scanning surface and represent a comfortable solution without influencing the performance of the user. In addition, 3D and 4D can be used in open and closed source software using specific file exchange formats for modeling and animation or interaction and integration with other devices, e.g., synchronization with pressure mat and force platform. In particular, open-source software represents a more intuitive, fast and inexpensive platform for performing animation, modeling, and file exchange formats in a multidisciplinary approach. Based on the previous assumptions, in this study, we will provide an overview of open and closed source software along with file exchange formats in 3D and 4D body scanning, looking at the advantages and disadvantages of their use in different fields of applications. Future research will focus on studying the interoperability of data interchange formats utilizing 4D scanning technology, with an emphasis on developing and validating a methodology using a universal skeleton capable of representing and rigging a real population capture.