比较鼠标和魔术指向移动目标的获取

Jutta Hild, D. Gill, J. Beyerer
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引用次数: 7

摘要

如果使用全手动、基于指针的交互技术(如鼠标交互)来执行移动目标获取是一项具有挑战性和手动压力的任务,特别是当目标很小、移动速度快且只能在有限时间内在屏幕上可见时。MAGIC指向交互方法结合了手动的精度,基于指针的交互与眼睛指向的速度和小手动压力。在这篇贡献中,一个有12名参与者的试点研究使用来自视频分析场景的抽象实验任务提出了移动目标获取。将鼠标输入、保守的MAGIC指向和MAGIC按钮进行比较,考虑获取时间、错误率和用户满意度。虽然没有参与者以前使用过魔术指向,但有8名参与者投票认为魔术按钮是他们最喜欢的技术;参与者的平均获取时间和错误率仅略高于熟悉的鼠标输入。三名参与者更倾向于保守的MAGIC指向;然而,平均采集时间和错误率明显低于鼠标输入。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Comparing mouse and MAGIC pointing for moving target acquisition
Moving target acquisition is a challenging and manually stressful task if performed using an all-manual, pointer-based interaction technique like mouse interaction, especially if targets are small, move fast, and are visible on screen only for a limited time. The MAGIC pointing interaction approach combines the precision of manual, pointer-based interaction with the speed and little manual stress of eye pointing. In this contribution, a pilot study with twelve participants on moving target acquisition is presented using an abstract experimental task derived from a video analysis scenario. Mouse input, conservative MAGIC pointing and MAGIC button are compared considering acquisition time, error rate, and user satisfaction. Although none of the participants had used MAGIC pointing before, eight participants voted for MAGIC button being their favorite technique; participants performed with only slightly higher mean acquisition time and error rate than with the familiar mouse input. Conservative MAGIC pointing was preferred by three participants; however, mean acquisition time and error rate were significantly worse than with mouse input.
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