基于交互进化计算和信号处理的运动生成系统

Yukinori Wakayama, S. Takano, Y. Okada, Hiroaki Nishino
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引用次数: 4

摘要

提出了一种基于遗传算法的交互式进化计算运动生成方法。该方法通过对已有运动进行分割得到的原始运动组合生成新的运动。该组合过程由基于遗传算法的IEC执行,然后根据用户偏好生成组合运动。存在一个问题,即如果已经存在的运动数量太少,则生成的运动的变化非常小。为了弥补这一问题,作者还采用了运动信号处理技术。将原始运动组合后生成的运动,通过离散小波变换的多级分解和复合对其进行修正。在应用复合过程时,每一级小波系数由用户通过IEC选择的增益参数进行修改,然后生成用户偏好修改的运动。通过这种方式,结合使用基于遗传算法的IEC和运动信号处理技术,用户可以轻松直观地生成他/她所需的运动。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Motion Generation System Using Interactive Evolutionary Computation and Signal Processing
This paper proposes new motion generation method by Interactive Evolutionary Computation based on Genetic Algorithm. This method generates new motions by combining some primitive motions, which are obtained by dividing already existing motions. This combining process is performed by IEC based on GA and then combined motions are generated according to the user preference. There is a problem that the variation of generated motions is very small if the number of already existing motions is too small. To compensate this problem, the authors also employ motion signal processing technique. Generated motions by combining primitive motions are modified through multi-level decomposition and composition of discrete wavelettransform. When applying the composition process, each level wavelet coefficients are modified by their gain parameter which the user chooses through IEC and then motions modified by the user preference are generated. In this way, combinational use of IEC based on GA and motion signal processing technique allows the user to generate his/her required motions easily and intuitively.
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