保持测地线的多边形简化

O. Aichholzer, T. Hackl, Matias Korman, Alexander Pilz, B. Vogtenhuber
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引用次数: 6

摘要

多边形是计算几何中最重要的数据结构。虽然许多算法在简单多边形或带孔多边形上的复杂性取决于输入多边形的大小,但这些算法解决问题的内在复杂性通常与多边形的反射顶点有关。在本文中,我们给出了一种易于描述的线性时间方法,将输入多边形\(\mathcal{P}\)替换为多边形\(\mathcal{P}'\),使得(1)\(\mathcal{P}'\)包含\(\mathcal{P}\), (2) \(\mathcal{P}'\)与\(\mathcal{P}\)具有相同的反射顶点,(3)\(\mathcal{P}'\)的顶点数与反射顶点数呈线性关系。由于多边形上的许多问题(包括最短路径、测地壳、分离点集和Voronoi图)的解决方案对于\(\mathcal{P}\)和\(\mathcal{P}'\)都是等效的,因此我们的算法可以用作几种算法的预处理步骤,并使它们的运行时间取决于反射顶点的数量,而不是\(\mathcal{P}\)的大小。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Geodesic-Preserving Polygon Simplification
Polygons are a paramount data structure in computational geometry. While the complexity of many algorithms on simple polygons or polygons with holes depends on the size of the input polygon, the intrinsic complexity of the problems these algorithms solve is often related to the reflex vertices of the polygon. In this paper, we give an easy-to-describe linear-time method to replace an input polygon \(\mathcal{P}\) by a polygon \(\mathcal{P}'\) such that (1) \(\mathcal{P}'\) contains \(\mathcal{P}\), (2) \(\mathcal{P}'\) has its reflex vertices at the same positions as \(\mathcal{P}\), and (3) the number of vertices of \(\mathcal{P}'\) is linear in the number of reflex vertices. Since the solutions of numerous problems on polygons (including shortest paths, geodesic hulls, separating point sets, and Voronoi diagrams) are equivalent for both \(\mathcal{P}\) and \(\mathcal{P}'\), our algorithm can be used as a preprocessing step for several algorithms and makes their running time dependent on the number of reflex vertices rather than on the size of \(\mathcal{P}\).
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