{"title":"基于感知模型的VR注视点渲染曲面镶嵌","authors":"Zipeng Zheng, Wenjun Cao, Wenjian Zhou, Zhuo Yang, Yinwei Zhan","doi":"10.1145/3449301.3449313","DOIUrl":null,"url":null,"abstract":"With the rapid development of VR head mounted display, VR scenes need to be presented at higher resolutions and higher frame rates. Foveated rendering is an important technique to balance computing resource demand and user satisfaction. In this paper, we propose a perceptual model based foveated rendering. By culling the imperceptible region and adaptively adjusting the tessellation levels based on visual sensitivity, we improve the rendering performance in real-time rendering frameworks.","PeriodicalId":429684,"journal":{"name":"Proceedings of the 6th International Conference on Robotics and Artificial Intelligence","volume":"78 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-11-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Perceptual Model based Surface Tessellation for VR Foveated Rendering\",\"authors\":\"Zipeng Zheng, Wenjun Cao, Wenjian Zhou, Zhuo Yang, Yinwei Zhan\",\"doi\":\"10.1145/3449301.3449313\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"With the rapid development of VR head mounted display, VR scenes need to be presented at higher resolutions and higher frame rates. Foveated rendering is an important technique to balance computing resource demand and user satisfaction. In this paper, we propose a perceptual model based foveated rendering. By culling the imperceptible region and adaptively adjusting the tessellation levels based on visual sensitivity, we improve the rendering performance in real-time rendering frameworks.\",\"PeriodicalId\":429684,\"journal\":{\"name\":\"Proceedings of the 6th International Conference on Robotics and Artificial Intelligence\",\"volume\":\"78 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-11-20\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 6th International Conference on Robotics and Artificial Intelligence\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3449301.3449313\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 6th International Conference on Robotics and Artificial Intelligence","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3449301.3449313","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Perceptual Model based Surface Tessellation for VR Foveated Rendering
With the rapid development of VR head mounted display, VR scenes need to be presented at higher resolutions and higher frame rates. Foveated rendering is an important technique to balance computing resource demand and user satisfaction. In this paper, we propose a perceptual model based foveated rendering. By culling the imperceptible region and adaptively adjusting the tessellation levels based on visual sensitivity, we improve the rendering performance in real-time rendering frameworks.