legende - sobolev近似的实时计算

P. Alvandi, S. Watt
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引用次数: 3

摘要

目前的工作是由数学手写识别问题激发的,其中符号表示为平面曲线,(X(λ), Y(λ))由弧长λ ε[0, L]参数化。早期的研究表明,将坐标函数近似为某些截断的正交多项式序列可以快速有效地识别。前面已经展示了如何实时计算勒让德级数表示,当曲线被追踪出来时。在本文中,我们将展示如何实时计算legende - sobolev级数表示。其思想是在跟踪曲线时对坐标函数的矩进行数值积分。我们展示了如何从Legendre级数系数或直接从矩来构造Legendre- sobolev系数。通过勒让德级数系数计算需要两个矩阵向量积,而直接法只需要一个。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Real-Time Computation of Legendre-Sobolev Approximations
The present work is motivated by the problem of mathematical handwriting recognition where symbols are represented as plane curves, (X(λ), Y(λ)) parameterized by arc length λ ε[0, L]. Earlier work has shown that approximating the coordinate functions as certain truncated orthogonal polynomial series yields fast and effective recognition. It has been previously shown how to compute Legendre series representation in real time, as the curve is being traced out. In this article we show how to compute Legendre-Sobolev series representation in real time. The idea is to numerically integrate the moments of the coordinate functions as the curve is being traced. We show how the Legendre-Sobolev coefficients may be constructed either from the Legendre series coefficients or directly from the moments. Computing via Legendre series coefficients requires two matrix vector products, while the direct method requires only one.
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