{"title":"视频帧运动插值方法的研究","authors":"O. V. Panchenko, I. Ramazanov","doi":"10.1109/RusAutoCon52004.2021.9537314","DOIUrl":null,"url":null,"abstract":"The methods of processing images and frames are moving by leaps and bounds; the development of game projects is a very dynamically developing industry. Processing video frames requires serious processing power, which affects the provision of acceptable performance. This article is a study aimed at studying the impact of using the motion interpolation method concerning video frames. It is possible to increase performance with such an application, for example, the frame rate (fps) in computer games. In the study, the algorithms for calculating the optical flow are used to select objects, determine the pixel shifts: Farneback, Bros, and TVL 1; technologies for accelerating calculations: OpenCL and CUDA.","PeriodicalId":106150,"journal":{"name":"2021 International Russian Automation Conference (RusAutoCon)","volume":"19 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-09-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Investigation of the Method of Interpolation of Movement to Video Frames\",\"authors\":\"O. V. Panchenko, I. Ramazanov\",\"doi\":\"10.1109/RusAutoCon52004.2021.9537314\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The methods of processing images and frames are moving by leaps and bounds; the development of game projects is a very dynamically developing industry. Processing video frames requires serious processing power, which affects the provision of acceptable performance. This article is a study aimed at studying the impact of using the motion interpolation method concerning video frames. It is possible to increase performance with such an application, for example, the frame rate (fps) in computer games. In the study, the algorithms for calculating the optical flow are used to select objects, determine the pixel shifts: Farneback, Bros, and TVL 1; technologies for accelerating calculations: OpenCL and CUDA.\",\"PeriodicalId\":106150,\"journal\":{\"name\":\"2021 International Russian Automation Conference (RusAutoCon)\",\"volume\":\"19 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-09-05\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2021 International Russian Automation Conference (RusAutoCon)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/RusAutoCon52004.2021.9537314\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 International Russian Automation Conference (RusAutoCon)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/RusAutoCon52004.2021.9537314","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Investigation of the Method of Interpolation of Movement to Video Frames
The methods of processing images and frames are moving by leaps and bounds; the development of game projects is a very dynamically developing industry. Processing video frames requires serious processing power, which affects the provision of acceptable performance. This article is a study aimed at studying the impact of using the motion interpolation method concerning video frames. It is possible to increase performance with such an application, for example, the frame rate (fps) in computer games. In the study, the algorithms for calculating the optical flow are used to select objects, determine the pixel shifts: Farneback, Bros, and TVL 1; technologies for accelerating calculations: OpenCL and CUDA.