Magic bench:多用户、多感官AR/MR平台

K. McIntosh, John Mars, James Krahe, J. McCann, Alexander Rivera, Jake Marsico, A. Israr, Shawn Lawson, Moshe Mahler
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引用次数: 4

摘要

混合现实(MR)和增强现实(AR)创造了令人兴奋的机会,让用户沉浸在身临其境的体验中,从而实现自然的人机交互。许多MR互动都是围绕第一人称视角(POV)产生的。在这些情况下,用户指向环境,环境通过头戴式显示器或手持计算设备进行数字显示。这种传统AR/MR平台的一个缺点是体验是针对用户的。此外,这些平台要求用户佩戴和/或持有昂贵的设备,这可能很麻烦,并改变交互技术。我们为AR/MR中的多用户交互创建了一个解决方案,其中一组可以与任何计算机生成(CG)资产共享相同的增强环境,并通过第三人称POV在共享的故事序列中进行交互。我们的方法是仪器环境,让用户摆脱任何设备的负担,创造一个无缝的走-走-玩体验。我们在一系列以类人动物为特色的小插图中展示了这项技术。参与者不仅可以看到和听到这些角色,还可以通过触觉反馈在长凳上感受到它们。许多角色还可以通过语音或触摸直接与用户互动。在一个小插图中,一只大象递给参与者一个发光的球体。这以最简单的形式展示了HCI:一个人走到电脑前,电脑递给他一个物体。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Magic bench: a multi-user & multi-sensory AR/MR platform
Mixed Reality (MR) and Augmented Reality (AR) create exciting opportunities to engage users in immersive experiences, resulting in natural human-computer interaction. Many MR interactions are generated around a first-person Point of View (POV). In these cases, the user directs to the environment, which is digitally displayed either through a head-mounted display or a handheld computing device. One drawback of such conventional AR/MR platforms is that the experience is user-specific. Moreover, these platforms require the user to wear and/or hold an expensive device, which can be cumbersome and alter interaction techniques. We create a solution for multi-user interactions in AR/MR, where a group can share the same augmented environment with any computer generated (CG) asset and interact in a shared story sequence through a third-person POV. Our approach is to instrument the environment leaving the user unburdened of any equipment, creating a seamless walk-up-and-play experience. We demonstrate this technology in a series of vignettes featuring humanoid animals. Participants can not only see and hear these characters, they can also feel them on the bench through haptic feedback. Many of the characters also interact with users directly, either through speech or touch. In one vignette an elephant hands a participant a glowing orb. This demonstrates HCI in its simplest form: a person walks up to a computer, and the computer hands the person an object.
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