TCP连接博弈:TCP用户自私行为的研究

Honggang Zhang, D. Towsley, W. Gong
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引用次数: 30

摘要

当允许TCP用户同时使用多个TCP连接以最大化其商品或其他效用函数时,我们对TCP用户的自私行为进行了博弈论研究。我们将此称为TCP连接游戏。我们要问的一个核心问题是,在这样的博弈中是否存在纳什均衡,如果存在,网络是否在这样的纳什均衡下有效运行。结合著名的PFTK TCP模型(1998),我们研究了这个问题的三个效用函数,它们在如何捕获用户行为方面有所不同。坏消息是,如果用户没有资源限制,不承担社会责任,那么效率的损失或无政府状态的代价可能会任意大。好消息是,如果考虑这两个因素中的任何一个,效率损失是有限的。这可以部分解释为什么如果许多用户使用多个连接,就不会出现拥塞崩溃。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
TCP connection game: a study on the selfish behavior of TCP users
We present a game-theoretic study of the selfish behavior of TCP users when they are allowed to use multiple concurrent TCP connections so as to maximize their goodputs or other utility functions. We refer to this as the TCP connection game. A central question we ask is whether there is a Nash equilibrium in such a game, and if it exists, whether the network operates efficiently at such a Nash equilibrium. Combined with the well known PFTK TCP model (1998), we study this question for three utility functions that differ in how they capture user behavior. The bad news is that the loss of efficiency or price of anarchy can be arbitrarily large if users have no resource limitations and are not socially responsible. The good news is that, if either of these two factors is considered, efficiency loss is bounded. This may partly explain why there will be no congestion collapse if many users use multiple connections.
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